Gyroscopic GUI for 3D Scene Control on 2D Screens

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Solution Overview

Problem

Current two-dimensional touch interfaces limit user interaction to a planar surface, lacking depth and perspective, restricting gestures to two degrees of motion and hindering intuitive control of three-dimensional spaces.

Innovation Solution

A gyroscopic graphical user interface (GUI) is implemented on a two-dimensional screen, allowing users to control three-dimensional scenes by manipulating a virtual gyroscope along the X, Y, and Z axes, enabling pinch gestures for zooming and panning, providing a natural and intuitive interaction method within a three-dimensional environment without the need for external peripherals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a two-dimensional touch interface is used, then the interface is simple and intuitive to operate, but it limits user interaction to a planar surface lacking depth and perspective

Engineering Contradiction:
ImproveintuitivenessVSAvoidthree-dimensional control capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dimensionality change by introducing a virtual gyroscope interface that enables three-dimensional navigation gestures on a two-dimensional touchscreen. The gyroscope control allows users to manipulate 3D scenes by simulating rotational movements around X, Y, and Z axes, effectively adding a third dimension of interaction to the planar interface without requiring external peripherals.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If traditional two-dimensional gestures are used, then the gestures are simple to execute, but they lack depth and perspective for three-dimensional manipulation

Engineering Contradiction:
Improvegesture complexityVSAvoidthree-dimensional interaction capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent introduces three-dimensional navigation gestures through a virtual gyroscope interface. Users can perform rotational gestures around multiple axes (X, Y, Z) to manipulate 3D scenes, adding depth and perspective to gesture-based interaction. The system interprets swipe gestures in the context of the gyroscope orientation, enabling intuitive 3D navigation without significantly increasing gesture complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If a virtual gyroscope interface is implemented, then three-dimensional control capability is enhanced, but the interface complexity increases

Engineering Contradiction:
Improvethree-dimensional control capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses a virtual gyroscope as an intermediary interface element that mediates between the user's two-dimensional touchscreen interactions and the three-dimensional scene manipulation. The gyroscope acts as a control hub that translates simple swipe gestures into complex 3D navigation commands, reducing the perceived interface complexity while maintaining full 3D control capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of a physical gyroscope interface on the touchscreen display. This virtual representation allows users to interact with 3D scenes using familiar rotational gesture metaphors without requiring actual physical gyroscopic devices, simplifying the interface while preserving three-dimensional control functionality.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10168856B2Graphical user interface for managing three dimensional dataset
Publication Date: 2019.01.01 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10168856B2 patent drawing
  • US10168856B2 patent drawing
  • US10168856B2 patent drawing

AI summary

An approach is provided that displays, on a two dimensional (2D) screen, a gyroscopic graphical user interface (GUI). The gyroscopic GUI provides three dimensional (3D) control of a simulated 3D scene displayed on the 2D screen. In the approach, a gesture from a user receiving at the gyroscopic GUI. Responsively, the approach adjusts the 3D scene displayed on the 2D screen based on the gesture that was received.