Real-Time Game Broadcasting via H.264 Encoding and RTSP Streaming

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Solution Overview

Problem

Current methods for live video/audio broadcasting of video games lack efficient real-time streaming capabilities, often resulting in delayed feeds and limited interaction during gaming events, such as virtual battles and team communication.

Innovation Solution

A system that enables live broadcasting of video games by encoding video frames using codecs like h264 and interleaving audio with industry-standard encoders, utilizing Internet Broadcasting Protocols like RTSP, RTP, and TCP/IP, allowing for real-time streaming and interaction through a software module that captures screen buffers and audio data, and broadcasts them over the internet.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If video frames are captured and broadcast in real-time using conventional recording methods, then live broadcasting capability is achieved, but latency and delay are excessive

Engineering Contradiction:
Improvebroadcasting speedVSAvoidlatency
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The system performs preliminary encoding of video frames into compressed formats (such as H.264) before transmission, and pre-establishes network connection protocols (RTSP, RTP, TCP/IP) to enable immediate playback upon reception without requiring time-consuming decoding or processing at the receiving end

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces conventional mechanical recording and playback systems with software-based real-time encoding and streaming protocols, eliminating the time delays associated with traditional recording methods by using efficient codecs and network protocols optimized for low-latency transmission

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If video quality is maintained at high resolution during broadcasting, then image quality is preserved, but network bandwidth consumption increases

Engineering Contradiction:
Improvevideo qualityVSAvoidnetwork bandwidth
Core Design Contradiction:
Manufacturing precisionVSLoss of energy

Solution Approach 1:

The system dynamically adjusts encoding parameters such as compression ratio, bitrate, and resolution based on network conditions while maintaining perceptual video quality, using advanced codecs like H.264 that provide high compression efficiency with minimal quality loss

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent applies different quality levels to different regions of the video frame, prioritizing compression for less important areas while maintaining high quality for critical action regions, thereby reducing overall bandwidth consumption without significantly impacting perceived video quality

Inventive Principle:
Principle #3Local quality

3Reliability

If audio and video are synchronized during live broadcasting, then interaction quality is improved, but system complexity increases

Engineering Contradiction:
ImprovesynchronizationVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements timestamping and synchronization protocols where audio and video frames are tagged with precise timing information, allowing the receiving end to automatically synchronize playback without complex manual configuration, using feedback mechanisms to adjust for network jitter and timing variations

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8764569B2Systems, methods and computer software for live video/audio broadcasting
Publication Date: 2014.07.01 VIMEO COM INC
  • US8764569B2 patent drawing
  • US8764569B2 patent drawing
  • US8764569B2 patent drawing

AI summary

One embodiment of the present invention is directed to a system for live video/audio broadcasting (e.g., game broadcasting). Another embodiment of the present invention is directed to a method for live video/audio broadcasting (e.g., game broadcasting). Another embodiment of the present invention is directed to computer software for live video/audio broadcasting (e.g., game broadcasting).