Personalized Nourishment Program Generation via Habit Machine Learning

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Solution Overview

Problem

Current edible suggestion systems fail to account for an individual's lifestyle, leading to inefficiencies and dissatisfaction due to the lack of uniformity in nutrition plans.

Innovation Solution

A system and method that utilize a computing device to obtain a habit indicator, identify a habit profile using a machine-learning model, determine an edible based on the profile, and generate a nourishment program tailored to the individual's habits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a general edible suggestion system is used, then the system is simple to operate, but the nutrition plan lacks personalization and uniformity

Engineering Contradiction:
Improvepersonalization of nutrition planVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adapts to individual users by incorporating their lifestyle parameters, habits, and preferences into the nutrition plan generation process. The machine learning model continuously learns from user data to personalize recommendations, making the system flexible and adaptive rather than static and one-size-fits-all.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters simultaneously including dietary preferences, lifestyle factors, habit indicators, and nutritional requirements to generate personalized nutrition plans. By adjusting these parameters based on individual user profiles, the system achieves high adaptability without requiring complex hardware modifications.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If lifestyle factors are incorporated into edible suggestions, then the nutrition plan becomes more personalized, but the system complexity increases

Engineering Contradiction:
Improveaccuracy of nutrition recommendationsVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces a machine learning model as an intermediary between raw lifestyle data and nutrition recommendations. This intermediary processes complex lifestyle parameters, habit indicators, and dietary preferences, transforming them into accurate personalized nutrition plans without requiring the user to directly manage the complexity of data processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs self-service by automatically collecting, analyzing, and processing lifestyle data without requiring manual intervention. The machine learning model autonomously processes habit indicators and lifestyle factors to generate personalized recommendations, reducing the burden on users while maintaining high measurement precision.

Inventive Principle:
Principle #25Self-service

3Productivity

If habit indicators are analyzed using machine learning, then the nutrition plan achieves uniformity across individuals, but the computational requirements increase

Engineering Contradiction:
Improveefficiency of nutrition plan generationVSAvoidcomputational energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by pre-processing and organizing lifestyle data before generating nutrition plans. The machine learning model is trained in advance on comprehensive datasets, enabling it to efficiently process habit indicators and generate personalized recommendations with reduced computational energy during actual use.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20220351830A1System and method for generating a habit dysfunction nourishment program
Publication Date: 2022.11.03 KPN INNOVATIONS LLC
  • US20220351830A1 patent drawing
  • US20220351830A1 patent drawing
  • US20220351830A1 patent drawing

AI summary

A system for generating a habit dysfunction nourishment program includes a computing device configured to obtain a habit indicator, identify a habit profile, wherein identifying the habit profile further comprises, retrieving a behavioral parameter, determining a behavioral divergence as a function of the behavioral parameter, and identifying the habit profile as a function of the behavioral divergence and the habit indicator using a habit machine-learning model, determine an edible as a function of the habit profile, and generate a nourishment program as a function of the edible.