Hall-Effect Joystick Assembly for Precise 3D Motion Sensing

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Solution Overview

Problem

Existing joysticks lack efficient mechanisms for translating three-dimensional movements and rotations into precise control signals without mechanical contact, limiting their accuracy and usability in applications like gaming and machine control.

Innovation Solution

A non-contact Hall-effect joystick device featuring a ball-shaft assembly with a magnet and a sensor, where the magnet moves within the ball and is sensed by a Hall-effect sensor, allowing for three-dimensional motion detection and rotation, with a spring mechanism providing feedback and a dome structure for tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a non-contact Hall-effect sensing mechanism is used, then measurement precision and reliability are improved, but device complexity increases due to the need for precise positioning of magnets and sensors

Engineering Contradiction:
Improvemotion detection accuracyVSAvoidassembly complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The magnet is positioned within a recess in the ball, and the sensor is embedded in the floor of the housing, creating nested structures that protect the sensing components while maintaining precise relative positioning. This nesting approach reduces assembly complexity by integrating multiple functions into single structural elements.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

A spring mechanism is introduced as an intermediary element between the ball and the housing floor, providing controlled force to maintain the magnet-sensor gap. This intermediary component simplifies the overall assembly by eliminating the need for complex positioning mechanisms while ensuring consistent measurement precision.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a spring mechanism is added to provide feedback force, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improvetactile feedbackVSAvoidmechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The spring mechanism automatically provides feedback force to the ball as the user operates the joystick, eliminating the need for additional electronic feedback systems. The spring's mechanical properties self-regulate the force based on displacement, simplifying the control system while improving ease of operation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The spring mechanism combines multiple functions: it provides tactile feedback, maintains the magnet-sensor gap, and enables the ball's movement. By merging these functions into a single mechanical element, the patent reduces overall device complexity while improving operational characteristics.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If the ball is allowed to move freely in three dimensions, then adaptability is improved, but reliability decreases due to potential loss of contact or misalignment

Engineering Contradiction:
Improvemotion rangeVSAvoidsensing consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The ball is designed to move dynamically in three dimensions within controlled boundaries, with the spring mechanism providing restoring force. This dynamic design allows full adaptability for joystick operations while maintaining reliability through the spring's consistent force application that prevents loss of contact between sensing elements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The spring mechanism acts as a cushioning element that prevents the ball from losing contact with the housing or misaligning during extreme movements. By providing pre-configured restoring force, the spring ensures the magnet-sensor relationship is maintained throughout the full range of motion, preserving sensing consistency.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables precise and accurate translation of three-dimensional movements and rotations into control signals, enhancing user input accuracy and feedback in control applications without mechanical contact, improving usability and performance.

Implementation Method 1

A non-contact Hall-effect joystick device featuring a ball-shaft assembly with a magnet and a sensor, where the magnet moves within the ball and is sensed by a Hall-effect sensor

Methodology Applied
Scientific EffectHall-effect: Hall Effect

Implementation Method 2

a spring having a first end positioned on the floor and configured to provide a spring force at a second end towards the pivot cover

Methodology Applied
Scientific EffectSpring force: Spring

Data Source

PatentUS11474553B2Non-contact hall-effect joystick
Publication Date: 2022.10.18 BOURNS IEC
  • US11474553B2 patent drawing
  • US11474553B2 patent drawing
  • US11474553B2 patent drawing

AI summary

A joystick can include a shaft having an axis, a manipulating portion, and a sensing end with a magnet mounted thereto. The joystick can further include a movement mechanism configured to allow the manipulating portion of the shaft to be moved in three dimensions with respect to the axis of the shaft. The movement of the manipulating portion results in corresponding movement of the magnet that can be sensed in a non-contacting manner by a magnetic sensor positioned relative to the magnet.