Hand-Centric XR Interface for Multi-Modal Input Transitions

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Solution Overview

Problem

Extended reality (XR) systems face challenges in providing intuitive and efficient user interfaces, particularly in integrating multiple input modalities like voice, gestures, and touch, and transitioning between different interaction paradigms, which hinders usability and adoption across various applications.

Innovation Solution

An XR system provides a body-centric XR user interface located on the user's hand, integrating hand gestures, touch interactions, voice input, and visual capture, with adaptive positioning and AI assistance to enhance user interaction flexibility and context relevance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional user interfaces are used in XR systems, then the system structure remains simple, but the user interface intuitiveness and interaction efficiency deteriorate

Engineering Contradiction:
Improveuser interface intuitivenessVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The user interface is segmented into multiple input modalities (voice, gestures, touch) and processing stages (capture, processing, execution). Each modality and stage can be independently optimized and configured, allowing complex interaction capabilities while maintaining manageable system structure through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The XR system implements a universal interface framework that handles multiple input modalities (voice commands, hand gestures, touch interactions) through a common processing architecture. This multi-functional design allows the same system structure to support diverse interaction types, improving ease of operation without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple input modalities are integrated, then interaction flexibility improves, but system complexity increases

Engineering Contradiction:
Improveinteraction flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

An intermediary processing layer is introduced between the various input modalities and the command execution system. This mediator captures inputs from voice, gestures, and touch channels, processes them through a unified framework, and translates them into executable commands. This intermediary structure enables flexible multi-modal interaction while containing system complexity through centralized processing logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements dynamic input processing where the available modalities and their processing priorities can adapt based on context. The interface can dynamically enable or disable certain input channels, adjust processing sensitivity, and reconfigure interaction paradigms based on user behavior and environmental factors, providing flexibility without requiring permanent complex structures for all possible modalities.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If fixed user interface elements are used, then the display structure remains simple, but the user interface adaptability to different contexts deteriorates

Engineering Contradiction:
Improvecontext adaptabilityVSAvoiddisplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

User interface elements are designed to be dynamic rather than fixed, allowing them to change position, size, and visibility based on contextual factors such as user location, activity type, and environmental conditions. The display system can dynamically reconfigure UI layouts and adjust element properties to optimize usability for different contexts without requiring multiple fixed display structures.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260064189A1Dynamic extended reality user interface
Publication Date: 2026.03.05 SNAP INC
  • US20260064189A1 patent drawing
  • US20260064189A1 patent drawing
  • US20260064189A1 patent drawing

AI summary

An extended Reality (XR) system is provided that generates a dynamic XR user interface having a variety of user input modalities and types of XR user interfaces. The XR system provides a body-centric XR user interface on a hand of the user including a first interactive virtual object located on the hand. The XR system detects a first selection of the first interactive virtual object and provides a near-field XR user interface including a second interactive virtual object. The XR system detects a second selection of the second interactive virtual object and configures the near-field XR user interface to capture a user input. The XR user interface, captures the user input using the near-field XR user interface, generates content for a far-field XR user interface, provides the far-field XR user interface to the user, and displays the content to the user using the far-field XR user interface.