Hand Count Progressive Awards in Gaming Systems
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Solution Overview
Problem
Existing gaming systems lack the capability to configure and process progressive award mechanisms based on hand counts across gaming environments, failing to provide incentives for patrons to achieve specific play instances.
Innovation Solution
Implementing a system that tracks and transfers hand counts, allowing gaming devices and services to determine payouts and assign patrons to progressive tiers based on accumulated hand counts, with hand counts being used to configure progressive thresholds and award mechanisms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If progressive award mechanisms are configured based only on maximum denomination selection, then the system is simple to operate, but the system lacks adaptability to track and reward based on actual play instances
Solution Approach 1:
The system pre-configures progressive award thresholds and hand count tracking parameters before gameplay begins. Gaming devices are pre-programmed with progressive level criteria, and the central server is pre-configured with award mechanisms that will automatically activate when specific hand count thresholds are reached, eliminating the need for complex real-time configuration decisions
Solution Approach 2:
A central server acts as an intermediary between multiple gaming devices and the progressive award system. The central server receives hand count data from gaming devices, processes progressive award determinations, and manages the overall system state, thereby simplifying individual gaming device complexity while enabling system-wide adaptability and tracking capabilities
2Adaptability or versatility
If the system tracks and processes hand counts across multiple gaming devices, then the adaptability and player engagement improve, but the device complexity and data processing requirements increase
Solution Approach 1:
The system merges hand count tracking across multiple gaming devices into a unified progressive award system. Individual device hand counts are combined and processed centrally to determine progressive award eligibility, allowing players to transfer and accumulate hand counts across devices without each device needing complex standalone processing capabilities
Solution Approach 2:
The central server serves as an intermediary that consolidates hand count data from multiple gaming devices, processes the aggregated data for progressive award determination, and manages the transfer of hand counts between devices. This intermediary approach centralizes data processing complexity while maintaining simple interfaces at the gaming device level
Data Source
AI summary
A system and method for providing progressive awards can include a computing device in communication with a memory. The computing device can generate outcomes for a wagering game using a bet amount. The outcome can include one or more indicia. The computing device can update a progressive value using the bet amount and determine if a progressive threshold is satisfied based on an accrued hand count. In response to the progressive threshold being satisfied, the computing device can provide an award based on the progressive value.


