Hand Gesture Navigation for Low-Complexity Virtual Object Interaction
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Solution Overview
Problem
Existing methods for interacting with virtual objects in augmented reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring complex inputs and leading to errors, thereby wasting energy in battery-operated devices.
Innovation Solution
Improved methods and interfaces for interacting with virtual objects using hand gestures, including hand-worn devices that detect hand inputs and navigate content based on hand clenched or rotated states, and virtual objects that respond to specific input types without requiring precise location activation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional input devices (controllers, joysticks, touch-sensitive surfaces) are used to interact with virtual objects, then control capability is provided, but the interaction becomes complex and tedious
Solution Approach 1:
The patent replaces physical input devices (controllers, joysticks, touch surfaces) with hand gesture recognition. The hand-worn device detects gestures in three-dimensional space, substituting mechanical interaction with natural hand movements. This eliminates the need for complex physical interfaces while maintaining control capability over virtual objects.
Solution Approach 2:
The patent introduces a hand-worn device as an intermediary between the user and the virtual environment. This device captures hand gestures and translates them into commands for virtual object manipulation, serving as a natural mediator that bridges physical hand movements and digital interactions without requiring complex input device operation.
2Measurement precision
If precise location activation is required for virtual object interaction, then control precision is improved, but input complexity and error rate increase
Solution Approach 1:
The patent moves interaction from two-dimensional screen space to three-dimensional physical space. Hand gestures are detected in 3D space around the user, allowing natural hand movements to directly correspond to virtual object manipulation without requiring precise positioning on a flat touch surface. This dimensional transition simplifies the interaction while maintaining precision.
3Adaptability or versatility
If complex input sequences are required to achieve desired outcomes, then control capability is enhanced, but time consumption and energy usage increase
Solution Approach 1:
The hand-worn device continuously tracks hand position and gesture state in real-time, preparing for potential interactions without requiring activation sequences. The system is ready to respond to gestures immediately, eliminating the need for preliminary input steps or activation sequences that would consume time and energy.
Solution Approach 2:
The patent enables continuous gesture recognition and response, where hand movements are constantly monitored and translated into virtual object manipulation. This continuous action eliminates interruptions and sequential input requirements, allowing smooth, uninterrupted interaction that reduces both time consumption and energy usage compared to discrete input sequences.
Data Source
AI summary
The present disclosure generally relates to interacting with virtual objects using hand gestures. In some embodiments, methods and user interfaces for navigating content using hand gestures are described. In some embodiments, methods and user interfaces for using hand gestures to perform various operations are described. In some embodiments, methods and user interfaces for activating virtual objects are described. In some embodiments, methods and user interfaces for displaying information is described. In some embodiments, methods and user interfaces for manipulating the display of virtual objects is described.


