Dynamic User Interface Adjustment Based on Hand Orientation
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Solution Overview
Problem
Computing devices lack technology to determine user hand orientation, leading to ineffective utilization of user interfaces, as users may need to adjust their grip to access elements or inadvertently interact with other elements.
Innovation Solution
Systems and methods that adjust user interfaces based on the orientation of an input object, such as a hand or finger, by evaluating gesture data to determine hand orientation and adjusting the location, size, appearance, or functionality of user interface elements to improve accessibility and user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the user interface elements are fixed in their positions, then the device complexity is reduced, but the ease of operation deteriorates because users must adjust their grip to access elements
Solution Approach 1:
The patent applies dynamics by making the user interface elements dynamically repositionable based on detected hand orientation. The system transitions from a static UI layout to a dynamic one that automatically adapts to different hand positions and grips, allowing UI elements to move to optimal locations for the current hand orientation without requiring manual user adjustment.
Solution Approach 2:
The system implements self-service by automatically detecting hand orientation through sensors (accelerometers, gyroscopes, touch patterns) and autonomously repositioning UI elements without requiring user input or manual configuration. The device serves itself by inferring user needs from hand orientation data and making appropriate UI adjustments automatically.
2Productivity
If the user interface does not adapt to hand orientation, then the device complexity is reduced, but the productivity deteriorates due to inefficient utilization of the user interface
Solution Approach 1:
The UI layout dynamically adapts to detected hand orientations, repositioning elements to optimize accessibility and interaction efficiency. This dynamic adaptation allows users to maintain higher productivity by reducing the need to adjust grip positions while interacting with the device.
Solution Approach 2:
The system incorporates feedback loops where sensor data about hand orientation is continuously monitored, processed, and used to adjust UI element positions in real-time. This feedback mechanism ensures the UI remains optimized for the current hand position, maintaining high productivity without requiring users to change their grip.
3Ease of operation
If the user interface elements are positioned for general accessibility, then the ease of manufacture is improved, but the ease of operation deteriorates for specific hand orientations
Solution Approach 1:
The patent applies local quality by tailoring UI element positions to specific local conditions (particular hand orientations) rather than using a uniform layout for all users. Different regions of the display are optimized for different hand positions, with elements being positioned according to the detected hand orientation to maximize accessibility for that specific configuration.
Solution Approach 2:
Rather than manufacturing a fixed UI layout that works for all users, the system dynamically generates optimized layouts based on real-time hand orientation detection. This allows the UI to adapt to individual user needs without requiring complex manufacturing processes, as the optimization occurs through software rather than hardware customization.
Data Source
AI summary
One or more systems and/or methods for adjusting a user interface based upon an orientation of an input object are provided. An input provided by an input object (e.g., a hand of the user) may be received through a display of a device (e.g., a touchscreen display of a smartphone). The input may comprises gesture data corresponding to a gesture performed relative to the display. The input may be evaluated to determine an orientation, such as a hand orientation, of the input object. In an example, curvature associated with the gesture may be evaluated to determine the orientation of the input object. A user interface displayed by the device may be adjusted based upon the orientation of the input object. In an example, a location, a size, an appearance, an output, and/or a functionality of a user interface element displayed within the user interface may be adjusted.


