Hand-Worn Spatial Computing Interface for Low-Bandwidth Interaction

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Solution Overview

Problem

The ability for users to interact with objects in VR or AR environments, or with AI technology, is limited by constrained processing power and bandwidth, especially in systems using mobile computing devices.

Innovation Solution

A wearable computing device worn on the hand, featuring processors, haptic motors, sensors, and flexible leads with haptic motors and sensors for finger tracking, along with additional components like LEDs, speakers, and ultrasonic transducers, to enhance interaction capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If handheld controllers are used for VR/AR interactions, then user interaction capability is improved, but processing power and bandwidth are constrained

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidprocessing power and bandwidth
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The system divides the computing device into multiple wearable units distributed across the user's body (head-mounted display, hand-mounted controllers, wrist-mounted devices). This segmentation allows processing tasks to be distributed across multiple independent units, reducing the processing burden on any single device while maintaining comprehensive interaction capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional 2D screen-based interaction to 3D spatial interaction by mounting sensors and haptic motors on the user's hands and fingers. This adds a dimensional aspect to interaction, enabling natural hand gestures and finger movements to control virtual objects, thereby improving interaction capability without requiring increased processing power for complex UI rendering.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Weight of moving object

If mobile computing devices are used, then portability is improved, but processing power and bandwidth are further constrained

Engineering Contradiction:
ImproveportabilityVSAvoidprocessing power and bandwidth
Core Design Contradiction:
Weight of moving objectVSPower

Solution Approach 1:

The computing system is segmented into multiple lightweight wearable components rather than relying on a single mobile device. Each component (HMD, hand controllers, wrist device) has minimal processing requirements, maintaining portability while collectively providing sufficient computational capability through distributed processing and cloud connectivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wearable computing components are designed to serve multiple functions: sensing hand/finger position, providing haptic feedback, displaying visual information, and communicating wirelessly. This multi-functionality reduces the need for separate specialized devices, maintaining portability while achieving comprehensive interaction capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If sensors and haptic motors are added to enhance interaction, then interaction capability is improved, but device complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Sensors and haptic motors are segmented and distributed across multiple wearable components rather than concentrated in one device. Each component contains a subset of sensors and actuators appropriate to its location, reducing the complexity of individual components while collectively providing comprehensive sensing and feedback capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent combines multiple functions (sensing, haptic feedback, wireless communication, power management) into integrated wearable components. By merging these functions into unified modules worn on different parts of the body, the system reduces overall complexity compared to using multiple separate devices, while enhancing interaction capability through coordinated operation.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Improves interaction capabilities by optimizing computer resources and enabling advanced positional tracking, allowing for more immersive and efficient AR, VR, and AI interactions.

Implementation Method 1

at least one haptic motor; each flexible lead includes a haptic motor

Methodology Applied
Scientific EffectHaptic motor actuation: Linear Motor

Implementation Method 2

sensors adapted to sense positional characteristics of the user's hand; sensors adapted to sense a plurality of positional characteristics associated with the user's fingers

Methodology Applied
Scientific EffectPositional sensing: Accelerometer

Implementation Method 3

one or more multicolored light-emitting diodes

Methodology Applied
Scientific EffectLight emission from LED: Light Emitting Diode

Implementation Method 4

ultrasonic transducers

Methodology Applied
Scientific EffectUltrasonic transduction: Ultrasound

Data Source

PatentUS20250390173A1Wearable computing devices for spatial computing interactions
Publication Date: 2025.12.25 PALMPLUG INC
  • US20250390173A1 patent drawing
  • US20250390173A1 patent drawing
  • US20250390173A1 patent drawing

AI summary

Wearable computing devices, which can be adapted to be worn on a user's hand, are provided for spatial computing interactions. Generally, the wearable computing device can include one or more processors, non-transitory memory for storing instructions, one or more multicolored light-emitting diodes, and a first set of sensors configured to measure positional characteristics associated with a user's hand. The wearable computing device can further comprise a plurality of leads each of which is attached to a finger, and comprises a distal portion that houses a multicolored light-emitting diode and a second set of sensors. The second set of sensors can be configured to measure positional characteristics associated with the user's fingers.