Hand Strength Estimation via Pre-computed Lookup Tables

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Solution Overview

Problem

Calculating the exact chances of winning a round of a card game is computationally intensive, leading to excessive load on devices and potentially degrading the gaming experience due to resource constraints and the need for external data retrieval.

Innovation Solution

A method that estimates hand strength by performing background simulations, randomly selecting cards from the remaining deck for unrevealed cards, and communicating the results to provide odds without significant performance degradation or external communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If exact winning chances are calculated using mathematical formulas, then measurement precision is improved, but device complexity and computational load increase excessively

Engineering Contradiction:
Improvewinning chance calculation accuracyVSAvoidcomputational load
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses pre-computed lookup tables containing winning chance data for all possible poker hand combinations. Instead of performing complex real-time calculations, the system retrieves pre-calculated values from these tables, significantly reducing computational load while maintaining accuracy. The tables are computed once offline and stored for rapid online access.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The system performs the computationally intensive work of calculating winning chances in advance, before the actual game is played. All possible hand combinations and their winning probabilities are pre-computed and stored in lookup tables, allowing the game device to simply retrieve rather than calculate during gameplay.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If exact winning chances are calculated in real-time, then information availability is improved, but productivity and game performance degrade

Engineering Contradiction:
Improvewinning chance information availabilityVSAvoidgame processing speed
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent implements pre-computed lookup tables that store winning chance information for all possible game states. During gameplay, the system retrieves pre-calculated values from these tables based on the current hand configuration, providing immediate information without real-time computation overhead.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

All winning chance calculations are performed in advance during system initialization or offline preparation. The results are stored in accessible data structures that enable O(1) retrieval during game play, ensuring information is always available without impacting game processing speed.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If comprehensive hand strength analysis is performed, then measurement precision is improved, but use of energy and computational resources increase

Engineering Contradiction:
Improvehand strength evaluation accuracyVSAvoidprocessing energy consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system uses pre-computed lookup tables that contain hand strength evaluations for all possible poker hands. Instead of performing energy-intensive calculations during gameplay, the device retrieves pre-evaluated hand strengths from these tables, dramatically reducing energy consumption while maintaining comprehensive analysis accuracy.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The computationally expensive hand strength analysis is performed once during system setup or offline preparation. The results are cached in lookup tables that can be quickly accessed during game play without requiring additional processing energy, allowing comprehensive analysis at minimal energy cost.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10403089B2Automated hand strength estimation for card games
Publication Date: 2019.09.03 ZYNGA INC
  • US10403089B2 patent drawing
  • US10403089B2 patent drawing
  • US10403089B2 patent drawing

AI summary

In various embodiments, a method of estimating odds that a player will win a round of a card game is disclosed. Information is received pertaining to cards that have been dealt from a deck at a particular point during a round of a card game. The information identifies cards that have been revealed to the player and a number of cards that have not been revealed to the player. An estimation of odds that the player will win the round of the card game is generated. The generating includes repeatedly, for each of the number of cards that has not been revealed to the player and for each remaining card to be dealt in the round, randomly selecting a card from remaining cards in the deck. The estimation of the odds is communicated for integration into a presentation of information pertaining to the card game.