Hand Tracking Camera Module for Head Mounted Display

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current hand tracking technologies in 3D user interaction applications, such as VR and AR, are ineffective in tracking all fingers' motion naturally and require users to constantly hold controllers, leading to unnatural user experiences and limited accuracy, especially in free-hand interactions.

Innovation Solution

A computer-vision-based hand tracking system using a head-mounted display with stereo or depth cameras, capable of tracking 26 degrees-of-freedom hand skeleton pose without external hardware, allowing for free-hand interaction and seamless switching between interaction modes without recalibration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional hand tracking methods are used, then users can interact with virtual objects, but users must constantly hold controllers which leads to unnatural user experience and limited accuracy

Engineering Contradiction:
Improvenaturalness of hand interactionVSAvoidrequirement for external hardware
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the hand tracking functionality from traditional controller-based systems and implements it using only the head-mounted display's integrated camera and processor. This eliminates the need for separate controllers while maintaining interaction capability, directly addressing the contradiction between natural operation and device complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The head-mounted display system performs hand tracking autonomously using its own integrated camera and processor without requiring external hardware assistance. The system serves itself by utilizing its built-in components to achieve the tracking function that previously required separate devices, thereby improving ease of operation while reducing overall system complexity.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If hand tracking is implemented without external hardware, then ease of operation improves, but measurement precision and tracking accuracy deteriorate

Engineering Contradiction:
Improvefree-hand interaction capabilityVSAvoidhand pose detection accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent merges the camera, processor, and hand tracking algorithms into a single integrated system within the head-mounted display. This consolidation allows the system to process visual data and compute precise hand pose (26 degrees-of-freedom) using only its own components, achieving both ease of operation and measurement precision without external hardware assistance.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system tracks 26 degrees-of-freedom hand skeleton pose parameters, which is a comprehensive set of parameters that captures detailed hand geometry and orientation. By changing from traditional 6-DOF controller tracking to 26-DOF skeleton joint tracking, the system achieves high measurement precision while maintaining the simplicity of wearables without external hardware.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If stereo or depth cameras are used for hand tracking, then measurement precision improves, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improve3D hand pose tracking accuracyVSAvoidcamera module configuration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The head-mounted display's camera serves multiple functions: it captures images for hand tracking, provides visual feedback to users, and enables 3D rendering. By making the camera multi-functional, the system achieves high measurement precision for hand tracking without adding separate dedicated cameras, thereby reducing device complexity and manufacturing cost while maintaining 3D tracking capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10657367B2Methods and systems for hand tracking
Publication Date: 2020.05.19 SHANGHAI YVR TECH CO LTD
  • US10657367B2 patent drawing
  • US10657367B2 patent drawing
  • US10657367B2 patent drawing

AI summary

A system for hand tracking may comprise a head mounted display wearable by a user and a hand tracking camera module attached to the head mounted display and comprising at least one of a pair of stereo cameras or a depth camera. The hand tracking camera module may be configured to capture images of at least one physical hand of the user. The head mounted display may be configured to render a virtual hand resembling the physical hand in a virtual environment for viewing by the user based at least on the images.