Hand Tracking Correction Modes in XR

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Solution Overview

Problem

In extended reality (XR) environments, hand tracking accuracy is compromised due to the mismatch between the positions of the eyes, display, and camera, leading to impaired distance perception, disorientation, and poor hand-eye coordination.

Innovation Solution

The implementation of a method that determines the position of a hand gesture relative to virtual content and generates corrected hand tracking data when the gesture is within a threshold distance, switching to uncorrected data when outside the threshold, and utilizing temporally-differential depth smoothing for improved hand tracking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If corrected hand tracking data is used for all interactions, then hand tracking accuracy is improved, but resource consumption increases

Engineering Contradiction:
Improvehand tracking accuracyVSAvoidresource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system dynamically changes the correction parameter (applying or not applying correction) based on the interaction type. For direct interactions with virtual content, correction is applied to maintain accuracy. For indirect interactions, correction is omitted to reduce computational resources. This parameter switching resolves the contradiction by adapting the level of correction to the specific interaction context.

Inventive Principle:
Principle #35Parameter changes

2Use of energy by moving object

If uncorrected hand tracking data is used, then resource consumption is reduced, but hand tracking accuracy deteriorates

Engineering Contradiction:
Improveresource consumptionVSAvoidhand tracking accuracy
Core Design Contradiction:
Use of energy by moving objectVSMeasurement precision

Solution Approach 1:

The system applies correction selectively to specific interaction types rather than uniformly to all interactions. Direct interactions (where the hand is close to or touching virtual content) receive correction to maintain accuracy, while indirect interactions (where the hand is farther away) use uncorrected data to conserve resources. This localized application of correction resolves the contradiction by matching the quality of processing to the specific interaction context.

Inventive Principle:
Principle #3Local quality

3Ease of manufacture

If a fixed threshold distance is used for correction, then implementation simplicity is improved, but adaptability to different interaction types deteriorates

Engineering Contradiction:
Improveimplementation simplicityVSAvoidadaptability to interaction types
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the correction threshold based on the detected interaction type. Rather than using a static threshold, the threshold becomes a dynamic parameter that changes according to whether the interaction is direct or indirect. This dynamic adaptation allows the system to maintain simplicity in implementation while achieving versatility across different interaction types.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250199620A1Heuristic for hand tracking correction modes
Publication Date: 2025.06.19 APPLE INC
  • US20250199620A1 patent drawing
  • US20250199620A1 patent drawing
  • US20250199620A1 patent drawing

AI summary

In some implementations, a method includes: determining a location for virtual content; detecting a user interaction with the virtual content; in response to detecting the user interaction with the virtual content, determining a position of a hand gesture during the user interaction with the virtual content; in accordance with a determination that the position of the hand gesture is within a threshold distance relative to the location of the virtual content, generating corrected hand tracking data associated with the user interaction with the virtual content; and in accordance with a determination that the position of the hand gesture is outside of the threshold distance relative to the location of the virtual content, generating uncorrected hand tracking data associated with the user interaction with the virtual content.