Hand Tracking for Transparent Head-Mounted Display Interaction

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Solution Overview

Problem

Current head-mounted displays (HMDs) have limited and inefficient input methods, such as buttons and touch pads, which hinder user interaction with graphical user interfaces (GUIs) and augmented reality applications.

Innovation Solution

The use of object tracking technology within HMDs allows users to interact with GUIs and augmented reality by using their hands or other objects, enabling selection of visual elements within larger active regions, which simplifies navigation and interaction by tracking the movement and position of physical objects within the display area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If buttons and touch pads are used for input in HMDs, then input functionality is provided, but the input devices become bulky and operation efficiency deteriorates

Engineering Contradiction:
Improveinput efficiencyVSAvoidinput device bulk
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent removes traditional physical input devices (buttons, touch pads) from the HMD system and replaces them with hand-based interaction. The hand itself becomes the input device, eliminating the need for separate bulky components while maintaining input functionality through natural gestures and positioning.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The hand serves multiple input functions simultaneously - positioning, selecting, and navigating - replacing multiple specialized input devices. The same hand gesture can perform different operations depending on context, making the input system more efficient and less complex.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If precise selection of visual elements is required, then selection accuracy is improved, but the time and difficulty of interaction increases

Engineering Contradiction:
Improvevisual element selection accuracyVSAvoidinteraction time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent divides the selection process into two parts: the visual element itself and a surrounding active region. Users select elements by positioning their hand within the larger active region rather than precisely targeting the small visual element, maintaining accuracy while reducing interaction time and difficulty.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds spatial dimension to selection by introducing active regions that extend beyond the visual elements themselves. This creates a tolerance zone in three-dimensional space, allowing users to select elements through approximate positioning rather than precise targeting.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP2862042B1User interface interaction for transparent head-mounted displays
Publication Date: 2017.03.29 QUALCOMM INC
  • EP2862042B1 patent drawing
  • EP2862042B1 patent drawing
  • EP2862042B1 patent drawing

AI summary

Embodiments of the present invention are directed toward enabling a user to quickly interact with a graphical user interface (GUI) displayed by the HMD. Utilizing techniques provided herein, a hand or other object can be used to select visual elements displayed by the HMD. The visual elements can be located within larger active regions, allowing the user to more easily select a visual element by selecting the active region in which the visual element is disposed.