Hand-Worn Gesture Device Power Management

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Solution Overview

Problem

Existing gesture input technologies for portable computing devices face challenges such as high power consumption and the need for fixed camera setups, making them unsuitable for ultra-portable form factors like wearable devices, and existing solutions like touch screens are expensive and occluded during use.

Innovation Solution

A hand-worn device equipped with a microphone and accelerometer that switches between low-power sleep mode and user interaction mode based on detected gestures, using audio and motion signals to decode inputs efficiently, allowing for energy-efficient 3D gesture recognition without the need for continuous power or fixed camera setups.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If depth cameras are used for 3-D gesture tracking, then gesture recognition capability is improved, but power consumption increases

Engineering Contradiction:
Improvegesture recognition capabilityVSAvoidpower consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent combines multiple low-power sensors (accelerometer, gyroscope, microphone) into an integrated gesture recognition system. By merging data from these sensors and processing it through machine learning algorithms, the system achieves 3-D gesture tracking capability without requiring high-power depth cameras, thus resolving the contradiction between gesture recognition capability and power consumption.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent replaces the mechanical/optical depth camera system with an electro-acoustic sensor system (accelerometers, gyroscopes, microphones). This substitution uses electrical and acoustic fields instead of optical depth mapping, dramatically reducing power consumption while maintaining gesture recognition functionality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If depth cameras are used for 3-D gesture tracking, then gesture recognition capability is improved, but device portability deteriorates

Engineering Contradiction:
Improvegesture recognition capabilityVSAvoiddevice portability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent integrates multiple sensors into a compact wearable form factor. By combining accelerometers, gyroscopes, and microphones in a single device unit, the system enables portable 3-D gesture tracking without requiring fixed camera setups, thus improving both gesture recognition capability and device portability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent transitions from fixed camera-based gesture tracking to dynamic wearable sensor-based tracking. The sensors are designed to move with the user's body, capturing gesture data in real-time as the device moves, thereby enabling portability while maintaining gesture recognition accuracy.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If touch screens are used for input, then input capability is improved, but device cost increases

Engineering Contradiction:
Improveinput capabilityVSAvoiddevice cost
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The patent uses inexpensive sensors (accelerometers, gyroscopes, microphones) that are already widely available in consumer electronics, replacing expensive touch screen components. These sensors provide alternative input capabilities through gesture recognition, reducing device manufacturing cost while maintaining input functionality.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent replaces the mechanical touch screen interface with sensor-based gesture detection. By using accelerometers and gyroscopes to detect hand movements and microphones to capture tapping sounds, the system provides input capability without requiring expensive touch screen hardware.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Speed

If sensors remain active continuously for gesture detection, then gesture recognition responsiveness is improved, but power consumption increases

Engineering Contradiction:
Improvegesture recognition responsivenessVSAvoidpower consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic sampling of sensor data at optimized intervals. Instead of continuous monitoring, the system samples accelerometer, gyroscope, and microphone data at specific time intervals, reducing power consumption while maintaining responsive gesture recognition through efficient data processing and pattern recognition algorithms.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent uses preliminary motion detection through accelerometers to trigger more detailed gesture analysis. The system first detects basic motion patterns, and only when motion exceeds certain thresholds does it activate full gesture recognition processing, thereby reducing overall power consumption while maintaining responsiveness to actual gestures.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables energy-efficient gesture recognition with low power consumption, allowing the device to be constantly available and versatile for various surfaces and environments, while reducing the risk of accidental activation and improving usability in portable devices.

Implementation Method 1

an accelerometer configured to capture a motion input and generate an accelerometer signal

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

a microphone configured to capture an audio input and generate an audio signal

Methodology Applied
Scientific EffectSound: Sound

Data Source

PatentEP3140713B1Hand-worn device for surface gesture input
Publication Date: 2020.01.15 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP3140713B1 patent drawingFigure 1
  • EP3140713B1 patent drawingFigure 2
  • EP3140713B1 patent drawingFigure 3

AI summary

Embodiments that relate to energy efficient gesture input on a surface are disclosed. One disclosed embodiment provides a hand-worn device that may include a microphone configured to capture an audio input and generate an audio signal, an accelerometer configured to capture a motion input and generate an accelerometer signal, and a controller comprising a processor and memory. The controller may be configured to detect a wake-up motion input based on the accelerometer signal. The controller may wake from a low-power sleep mode in which the accelerometer is turned on and the microphone is turned off and enter a user interaction interpretation mode in which the microphone is turned on. Then, the controller may contemporaneously receive the audio signal and the accelerometer signal and decode strokes. Finally, the controller may detect a period of inactivity based on the audio signal and return to the low-power sleep mode.