Handheld Controller with Location-Based Variable Functionality

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Solution Overview

Problem

The gaming industry faces a challenge in maintaining player engagement and attracting frequent play, as existing gaming machines offer similar winning probabilities and entertainment value, leading to a need for innovative enhancements that differentiate machines and increase operator profitability.

Innovation Solution

A gaming system incorporating a handheld device with sensors and a fixed structure, allowing for location-based functionality, where inputs detected by sensors trigger different functions depending on the device's position relative to display devices, enabling enhanced gameplay experiences and varying entertainment value.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines offer similar winning probabilities and entertainment value, then player engagement is maintained at baseline levels, but operator profitability decreases due to lack of differentiation

Engineering Contradiction:
Improvegaming machine differentiationVSAvoidoperator profitability
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The handheld device transitions between different operational modes (first mode when near first gaming terminal, second mode when near second gaming terminal) based on its spatial position. This dynamic reconfiguration allows a single device to provide differentiated gaming experiences across multiple terminals, enabling operator profitability enhancement through adaptability without requiring separate devices for each terminal.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The handheld device is designed to perform multiple functions by changing its operational mode based on location. It can control different gaming terminals and provide different gaming experiences depending on which terminal it is near, making it a universal control device that serves multiple purposes and enhances differentiation across the gaming system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a handheld device is positioned in a first predefined zone, then a first function is performed enhancing entertainment value, but the device must be repositioned to perform a second function

Engineering Contradiction:
Improvelocation-based functionalityVSAvoiddevice repositioning requirement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system continuously monitors the position of the handheld device relative to predefined zones and automatically determines which function to execute based on this feedback. When the device enters a specific zone, the system detects this and triggers the corresponding function, eliminating the need for manual repositioning and providing seamless location-based functionality.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The handheld device automatically performs different functions based on its own position in space without requiring user intervention to switch modes. The device self-adjusts its functionality according to its location, with the system detecting zone entry and executing appropriate actions autonomously.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9542797B2Gaming system with remote controller having location-based variable functionality
Publication Date: 2017.01.10 LNW GAMING INC
  • US9542797B2 patent drawing
  • US9542797B2 patent drawing
  • US9542797B2 patent drawing

AI summary

A gaming system includes a handheld device coupled to a fixed structure. The handheld device includes a sensor configured to detect inputs. The handheld device is positionable in a base predefined zone and a first predefined zone. The base predefined zone is defined as a base volumetric space and the first predefined zone is defined as a first volumetric space. A memory device stores instructions that, when executed, by at least one of one or more processors of the gaming system, cause the gaming system to (i) detect a first input from the handheld device, (ii) perform a first function in response to the first input being detected in the base predefined zone, and (iii) perform a second function in response to the first input being detected in the first predefined zone, the second function being different from the first function.