Handheld Controller Foot-Pedal Integration for Simultaneous Commands

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional hand-held video gaming controllers with numerous buttons and joysticks limit players to only two simultaneous commands, leading to accidental button presses and a less immersive gaming experience, especially in simulations requiring multiple controls.

Innovation Solution

Integration of foot-pedals with programmable hand-held video gaming controllers, allowing players to assign and transfer traditional controller functions to foot-pedals, enabling more simultaneous commands and reducing accidental presses by distributing control between hands and feet.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional hand-held controllers use numerous buttons and joysticks grouped together, then more commands can be accessed, but players are limited to only two simultaneous commands and accidental button presses increase

Engineering Contradiction:
Improvenumber of accessible commandsVSAvoidsimultaneous commands and accidental presses
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The controller is divided into two separate apparatuses: a traditional hand-held controller for essential commands and a foot-pedal platform for additional commands. This segmentation allows players to access more than two simultaneous commands by distributing control between hands and feet, while the grouped essential functions remain easily accessible in the hand-held unit.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention adds a new dimension of control by introducing foot-pedal operation. Instead of only hand-based control in a two-dimensional space, players can now operate controls in three dimensions by incorporating foot movements, effectively doubling the number of simultaneously accessible commands.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If traditional controllers group many buttons close together, then all functions are accessible, but players press the wrong button especially when under pressure

Engineering Contradiction:
Improvefunction accessibilityVSAvoidbutton press accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

By separating controls into hand-held and foot-pedal groups, the invention reduces the density of buttons in each group. The hand-held controller contains only essential functions that need frequent access, while less critical functions are moved to the foot-pedal platform, reducing accidental presses in both groups.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The foot-pedal platform acts as an intermediary for certain control functions. By moving specific buttons to the foot-pedals, the system creates a buffer that prevents accidental activation of hand-held buttons while maintaining full functional accessibility through the combined control system.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If traditional hand-held controllers are used, then the controller structure is simple, but players cannot operate more than two commands simultaneously limiting gaming performance

Engineering Contradiction:
Improvecontroller structureVSAvoidnumber of simultaneous commands
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The control system is segmented into a simple hand-held unit and a separate foot-pedal platform. Each unit maintains relatively simple structure, but together they enable operation of more than two simultaneous commands, improving gaming performance without requiring an overly complex single controller.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The foot-pedal platform is designed to be programmable and configurable, allowing it to adapt to different game types and player preferences. This multi-functionality enables the system to provide advanced control capabilities while maintaining a simple base structure that can be customized as needed.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11338198B2Programmable hand-held video gaming controller with integrated foot-pedal gaming controller platform
Publication Date: 2022.05.24 FAHMIE JOHN ELIAS
  • US11338198B2 patent drawing
  • US11338198B2 patent drawing
  • US11338198B2 patent drawing

AI summary

A gaming platform including a programmable hand-held video gaming controller in electrical communication with an integrated foot-pedal gaming controller and/or an integrated mouthpiece gaming controller platform. The programmable hand-held video gaming controller including at least one game function activation area, each of the at least one game function activation areas operating a game function, each of the at least one game function activation areas further including a function control transfer switch. The integrated foot-pedal gaming controller platform including at least one foot pedal configured to control at least one game function when a corresponding function control transfer switch on the programmable hand-held video gaming controller is activated; and the integrated mouthpiece gaming controller platform configured to control at least one game function when a corresponding function control transfer switch on the programmable hand-held video gaming controller is activated.