Handheld Game Device Haptic Feedback via Console Intermediary

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Solution Overview

Problem

Hand-held game devices lack the capability to provide haptic feedback, which is essential for enhancing the gaming experience in games designed for stand-alone game controllers, as they typically do not include vibration or motion feedback features.

Innovation Solution

A system comprising a game console and a game controller connected through interfaces like USB, WiFi, or Bluetooth, capable of generating and processing haptic control information, where the game console translates haptic commands from a hand-held device into formats compatible with the game controller, enabling haptic feedback and allowing the game console to initiate actions like capturing images or controlling peripheral devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Weight of moving object

If hand-held game devices use simple control buttons on the device face to maintain portability, then portability is improved, but control functionality and haptic feedback capability deteriorate

Engineering Contradiction:
ImproveportabilityVSAvoidcontrol functionality
Core Design Contradiction:
Weight of moving objectVSAdaptability or versatility

Solution Approach 1:

The patent introduces a game console as an intermediary device that bridges the hand-held device and the game controller. The console receives control commands from the hand-held device, translates them into appropriate controller commands, and relays haptic feedback information back to the hand-held device. This mediator approach allows the portable device to access full controller functionality without compromising its portability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a universal control architecture where the hand-held device can control not only its own built-in controls but also external game controllers through the console intermediary. The console acts as a universal adapter that translates between different control protocols, enabling the hand-held device to access multiple types of controllers and their full functionality including haptic feedback.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If hand-held game devices include vibration or motion feedback features to enhance gaming experience, then haptic feedback capability is improved, but device complexity and power consumption increase

Engineering Contradiction:
Improvehaptic feedback capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the haptic feedback generation functionality from the hand-held device and relocates it to the external game controller. The hand-held device only generates and transmits haptic control information (commands), while the actual vibration and motion feedback are produced by the controller's motors. This extraction reduces the complexity and power requirements of the portable device while maintaining full haptic feedback capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The game console serves as an intermediary that translates haptic control information from the hand-held device into commands that the game controller can execute. The console receives haptic commands, processes them according to the controller's capabilities, and sends appropriate vibration/motion commands to the controller. This mediation allows complex haptic functionality without adding physical haptic components to the portable device.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If hand-held devices transmit haptic control information through a game console to a game controller, then haptic feedback capability is improved, but system complexity and communication overhead increase

Engineering Contradiction:
Improvehaptic feedback capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game console is designed with universal communication interfaces that can handle multiple types of data traffic: control commands from hand-held devices, controller state information, haptic feedback data, and media streaming. By creating a multi-functional communication platform, the system reduces the need for separate dedicated protocols for each function, thereby managing system complexity while enabling comprehensive haptic feedback capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8376858B2System and method for communicating game information between a portable gaming device and a game controller
Publication Date: 2013.02.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8376858B2 patent drawing
  • US8376858B2 patent drawing
  • US8376858B2 patent drawing

AI summary

A method and system for transmitting game related information from a hand-held gaming device through a game console to a game controller and vice versa. In one aspect, the game related information comprises command information that causes the game controller to respond either by vibrating, rumbling or other action associated with a game being played. In another aspect, the game related information may include controller signals that cause an action at the hand-held device.