Handheld Gesture Controller for Casino Gaming

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems lack the ability to efficiently integrate motion detection and gesture recognition in portable devices for controlling wager-based games, limiting the flexibility and user interaction in mobile gaming environments.

Innovation Solution

A handheld device equipped with motion detection components such as accelerometers, cameras, and rangefinders, which can detect and interpret gestures to control games, allowing players to interact with gaming systems through motion inputs and transmit this information for game state management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming systems are used without motion detection capabilities, then device complexity is reduced, but user interaction flexibility and control options are limited

Engineering Contradiction:
Improveuser interaction flexibilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The handheld device integrates multiple input methods (physical buttons, touchscreen, and motion detection) into a single universal controller that can adapt to different gaming scenarios. The motion detection component uses accelerometers and gyroscopes to capture device orientation and movement, providing versatile control options for various game types without requiring separate specialized devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces traditional mechanical input mechanisms (physical buttons and switches) with motion-based detection using accelerometers and gyroscopes. This substitution allows for more intuitive and flexible user interaction through device movement and orientation changes, while reducing mechanical wear and increasing control dimensions available to the user.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If motion detection components are added to handheld devices, then gesture recognition capability is improved, but device power consumption increases

Engineering Contradiction:
Improvegesture detection accuracyVSAvoiddevice power consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The motion detection system operates periodically rather than continuously, activating the accelerometer and gyroscope only when gaming applications are detected or when specific gestures are anticipated. This periodic operation significantly reduces power consumption compared to continuous monitoring, while maintaining accurate gesture detection capability when needed.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system automatically detects and responds to device movement patterns without requiring continuous active sensing. The motion detection components leverage the device's natural handling and movement by the user, converting passive motion into actionable input data only when relevant to gaming control, thereby minimizing energy expenditure while maintaining detection accuracy.

Inventive Principle:
Principle #25Self-service

3Speed

If gesture interpretation is implemented in real-time, then response speed is improved, but processing complexity increases

Engineering Contradiction:
Improvegesture response speedVSAvoidprocessing complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system pre-defines and stores gesture patterns and their corresponding commands in memory before runtime. During gaming, the motion detection system compares real-time accelerometer and gyroscope data against these pre-programmed gesture templates, enabling rapid recognition and response without complex real-time analysis. This preliminary preparation significantly reduces processing complexity while maintaining fast response speeds.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables seamless and intuitive control of wager-based games using motion inputs, enhancing user interaction and flexibility in both fixed and mobile gaming environments by automatically detecting and interpreting gestures for game-specific actions.

Implementation Method 1

the motion component may include at least one accelerometer

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

cameras, and rangefinders, which can detect and interpret gestures

Methodology Applied
Scientific EffectPhotography: Photography

Data Source

PatentUS8460103B2Gesture controlled casino gaming system
Publication Date: 2013.06.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US8460103B2 patent drawing
  • US8460103B2 patent drawing
  • US8460103B2 patent drawing

AI summary

Various techniques are disclosed for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a handheld device operable to communicate with a gaming controller. In one embodiment, the handheld device may include a gesture input interface device operable to detect movements gestures associated with one or more persons. The gaming system may further include a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to control a wager-based game played at the gaming system; automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; identify at least one action to be initiated in response to the gesture interpretation; and initiate the at least one action. In at least one embodiment, information relating to the gesture and/or information relating to the gesture interpretation may be recorded as part of the game history associated with the game session.