Handheld Optical Pointer for Printed Page Interaction

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Solution Overview

Problem

Existing technologies lack effective methods for young children to interactively identify and engage with content in books and printed materials without requiring precision manual dexterity or understanding complex screen-based interactions.

Innovation Solution

A lightweight, intuitive handheld device that uses a projected light beam and camera to allow children to select objects or locations within a page, employing computer vision and machine learning to match images with predetermined page layouts and provide interactive feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional screen-based interactive devices are used, then interaction capability is provided, but precision manual dexterity and understanding of complex sequences are required

Engineering Contradiction:
Improveease of interactionVSAvoidinteraction complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical touchscreen interaction with an optical pointing system using a laser beam. The laser pointer allows children to indicate locations on printed pages without requiring manual dexterity for touchscreen operations or understanding of complex interface sequences. The beam visually indicates the selected location, providing intuitive interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a camera as an intermediary between the laser pointer and the page content. The camera captures images of the page, and computer vision algorithms process these images to identify the location indicated by the laser beam. This intermediary system translates the optical pointing action into actionable data without requiring direct mechanical interaction with the content.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a handheld device with light beam and camera is used, then interactive capability is improved, but device weight and complexity increase

Engineering Contradiction:
Improveinteractive capabilityVSAvoidhandheld device weight
Core Design Contradiction:
Adaptability or versatilityVSWeight of moving object

Solution Approach 1:

The handheld device integrates multiple functions into a single unit: laser beam generation for pointing, camera for image capture, computer vision processing for location identification, and feedback mechanisms for user interaction. This multi-functionality provides comprehensive interactive capability while consolidating components into one device that children can easily carry and use.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If computer vision and machine learning are employed, then image matching accuracy is improved, but processing time and computational requirements increase

Engineering Contradiction:
Improvelocation identification accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by capturing multiple images in sequence before final processing. The camera takes a series of images as the laser beam moves across the page, and these pre-captured images are then processed to identify the final selected location. This approach allows for more accurate analysis without requiring real-time processing of every frame.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a dwell time threshold that allows the system to skip processing during rapid movement phases. When the laser beam moves quickly across the page, the system does not process every image frame. Instead, it focuses processing on frames where the beam remains stationary or moves slowly, identifying these as the likely selected locations. This reduces unnecessary processing time while maintaining accuracy.

Inventive Principle:
Principle #21Skipping (Rushing through)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables children to interactively engage with printed content through visual, auditory, and haptic experiences, providing educational support and emotional engagement while simplifying the interaction process.

Implementation Method 1

a device light source configured to generate a projected light beam producing one or more light reflections off one or more visible objects viewable by the human

Methodology Applied
Scientific EffectLight reflection: Reflection

Implementation Method 2

a device camera aligned such that a camera field-of-view includes a reflection location of the one or more light beam reflections

Methodology Applied
Scientific EffectLight detection: Photoelectric Effect

Data Source

PatentUS12282613B2Systems and methods to specify interactive page locations by pointing a light beam using a handheld device
Publication Date: 2025.04.22 KIBEAM LEARNING INC
  • US12282613B2 patent drawing
  • US12282613B2 patent drawing
  • US12282613B2 patent drawing

AI summary

Systems and methods are described in which a light beam generated by a handheld device is used to point toward a selected object or location within a printed page containing visual content, for example displayed in a book or magazine. The object(s) and/or location being pointed at may be determined using a device camera pointed in the same direction as the beam coupled with computer vision methods to determine locations of camera-acquired images within a database of page-content templates. The database may include interactive sequences and/or scenarios associated with page objects and locations. Such interactive sequences may augment the visual content of a printed book to include audible elements, additional visual components, and/or haptic stimulation enacted by the handheld device. Systems and methods may provide simple and intuitive methods for human-machine interactions that may be particularly well-suited for children and other learners.