Happiness Skill Tracking System Using Feedback Loops

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current online services lack comprehensive and scientifically grounded approaches to engage users in developing skills for happiness, failing to provide personalized and interactive methods for skill progression and social interaction.

Innovation Solution

The Happify system, developed by psychologists and researchers, offers a science-based online service and social community that utilizes a framework of five essential happiness skills (S.T.A.G.E.) through various activities, self-assessments, and social interaction, allowing users to progress through skill levels and connect with others based on shared interests and demographics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If current online services are used, then basic service provision is achieved, but user engagement and skill development effectiveness are insufficient

Engineering Contradiction:
Improveuser engagement effectivenessVSAvoidscientific grounding of happiness skills
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system incorporates self-assessments and tracking mechanisms that provide feedback to users on their progress in developing happiness skills. The server receives information from multiple data sources including user self-assessments, social media data, and activity logs to track skill development and adjust recommendations accordingly, creating a feedback loop that improves engagement effectiveness.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adjusts activity recommendations and skill focus based on changing user parameters such as mood, progress level, and preferences. The processor determines attribute levels for multiple attributes and calculates match scores to personalize the user experience, adapting the service parameters to improve engagement while maintaining scientific grounding.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If personalized skill tracking is implemented, then user engagement improves, but system complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoiddata processing architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the complex data processing into distinct functional modules: a server that receives information from multiple sources, a storage device that stores received information, and a processor that tracks data and determines attribute levels. This segmentation allows the complex personalization task to be divided into manageable steps, improving ease of operation while managing system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server and processor components serve multiple functions: receiving data from various sources (self-assessments, social media, activity logs), storing information, tracking progress across multiple attributes, calculating match scores, and generating personalized recommendations. This multi-functionality reduces the need for separate dedicated components, managing system complexity while maintaining strong personalization capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If multiple data sources are integrated, then skill assessment accuracy improves, but information processing load increases

Engineering Contradiction:
Improvehappiness skill measurement accuracyVSAvoiddata processing energy consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system merges multiple data sources (self-assessments, social media data, activity tracking) into a unified assessment framework. The server receives information from all sources and the processor integrates this information to determine attribute levels for happiness skills, creating a comprehensive measurement approach that improves accuracy while managing processing load through consolidation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system selectively processes and analyzes only the most relevant data points from multiple sources rather than processing all available data exhaustively. The processor determines attribute levels based on key attributes and calculates match scores only when necessary, reducing unnecessary processing energy while maintaining measurement precision through targeted data analysis.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11909811B2Dynamic interactive network system for providing online service and social community for engaging, learning, and training skills for mental health
Publication Date: 2024.02.20 HAPPIFY INC
  • US11909811B2 patent drawing
  • US11909811B2 patent drawing
  • US11909811B2 patent drawing

AI summary

A dynamic interactive network system provides an online service and social community for engaging, learning, and training skills for happiness. The system includes a processor and memory storing instructions which when executed by the processor configure the processor to provide the online service. The instructions further configure the processor to provide tracks including activities, provide an initial happiness level and a track to a user based on a self-assessment completed by the user upon signing up, monitor progress of the user based on self-assessments periodically completed by the user, modify the tack based on the self-assessments, suggest followers to the user from the users whose profiles match the profile of the user in terms of demographics, psychographics, and rating of the users on the online service, and generate a happiness graph for the user that correlates the activities and the followers with their impact on happiness level of the user.