Haptic-Enhanced Controller for Immersive Painting Simulation

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Solution Overview

Problem

Current video game systems lack immersive experiences for painting or drawing, both on real and virtual surfaces, as they do not provide realistic haptic feedback and audio enhancements.

Innovation Solution

The development of haptic-enhanced controllers that simulate the experience of using markers, paintbrushes, or paint spray cans, with modular components and sensors to track movement and orientation, providing haptic and audio feedback to recreate the sensation of painting or drawing on real or virtual surfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional palm-type controllers or computer mice are used for painting games, then the device complexity is low and ease of operation is good, but the haptic feedback and immersive experience are insufficient

Engineering Contradiction:
Improveimmersive experienceVSAvoidcontroller complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The controller is divided into modular components including a handle portion, brush portion, and interchangeable tips. This segmentation allows the system to provide specialized haptic feedback for different painting tools while maintaining a manageable device structure that doesn't overwhelm the user.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller is designed as a universal painting instrument that can function as a marker, paintbrush, or spray can through interchangeable tips. This multi-functionality provides diverse haptic experiences without requiring multiple separate devices, balancing immersion with device simplicity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If haptic-enhanced controllers with sensors and actuators are implemented, then the realism of painting experience is improved, but the device complexity and manufacturing cost increase

Engineering Contradiction:
Improvepainting simulation accuracyVSAvoidcontroller manufacturing
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

By segmenting the controller into modular components with standardized interfaces, the manufacturing process is simplified. Each module can be manufactured independently using optimized processes, then assembled through straightforward coupling mechanisms, reducing overall manufacturing complexity while maintaining high precision haptic feedback.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller uses adjustable haptic parameters through software control of the actuator, allowing different painting experiences (marker, brush, spray) without hardware changes. This parameter-based approach achieves manufacturing precision through software tuning rather than complex hardware variations, easing manufacturing.

Inventive Principle:
Principle #35Parameter changes

3Ease of repair

If modular components are used for controller assembly, then the ease of repair and component interchangeability are improved, but the device complexity increases

Engineering Contradiction:
Improvecomponent interchangeabilityVSAvoidmodular system complexity
Core Design Contradiction:
Ease of repairVSDevice complexity

Solution Approach 1:

The controller is divided into distinct modular segments (handle, brush portion, tips) with standardized coupling interfaces. This segmentation enables easy replacement of individual components without affecting the entire device, and the standardized interfaces reduce the complexity of assembly and disassembly operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The modular design with intuitive coupling mechanisms allows users to easily interchange components themselves without requiring specialized tools or technical knowledge. This self-service capability improves ease of repair while the simplicity of the coupling mechanism keeps the added complexity minimal.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to create realistic visual art with immersive haptic and audio feedback, enhancing the gaming experience by simulating the real-life experience of painting or drawing on various surfaces, both virtual and actual, and allows for virtual or real surface interactions with precise control and sensory feedback.

Implementation Method 1

a sensor configured to track positional and orientative values of the controller in the three dimensional space

Methodology Applied
Scientific EffectPosition tracking:

Implementation Method 2

an actuator configured to output a haptic effect to the user upon receiving a control signal from a processor coupled to the controller

Methodology Applied
Scientific EffectHaptic feedback:

Data Source

PatentUS10152134B2User interface device responsive to data tag associated with physical location
Publication Date: 2018.12.11 IMMERSION CORP
  • US10152134B2 patent drawing
  • US10152134B2 patent drawing
  • US10152134B2 patent drawing

AI summary

A system includes a display configured to display a graphical simulation, a computer configured to run a software program designed to display the graphical simulation on the display, and a stylus constructed and arranged to be manipulated by a user of the system in at least two dimensions to affect the graphical simulation. The stylus includes an actuator configured to output a haptic effect to the user upon receiving a control signal from the computer.