Haptic Output Delay Control for Virtual Space Immersion

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Solution Overview

Problem

Existing haptic output technologies fail to effectively enhance the sense of reality in virtual environments by not considering the spatial distance of haptic events from the user's perspective, leading to a disjointed experience.

Innovation Solution

An information processing system that includes a delay amount decision unit to calculate a delay for haptic outputs based on the event's position in a virtual space, incorporating both virtual distance and user proximity, ensuring synchronized haptic feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If haptic output is provided immediately upon event occurrence, then responsiveness is improved, but sense of distance from event is degraded

Engineering Contradiction:
Improveresponsiveness of haptic outputVSAvoidsense of distance from event
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The system pre-calculates the delay amount based on the event occurring position before the haptic output is generated. By determining the appropriate delay in advance, the system maintains immediate responsiveness to events while incorporating the spatial distance information, thus resolving the contradiction between quick response and distance perception.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If haptic output delay is increased to enhance sense of distance, then immersion is improved, but responsiveness is degraded

Engineering Contradiction:
Improvesense of distance from eventVSAvoidresponsiveness of haptic output
Core Design Contradiction:
Loss of informationVSSpeed

Solution Approach 1:

The system dynamically adjusts the haptic output delay amount based on the event occurring position in the virtual space. Rather than using a fixed delay, the delay is calculated proportionally to the distance, allowing the system to optimize both responsiveness and sense of distance according to the specific spatial context of each event.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If fixed delay is applied to haptic output, then implementation simplicity is improved, but sense of spatial realism is degraded

Engineering Contradiction:
Improvecomplexity of delay controlVSAvoidspatial distance perception
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system changes the delay parameter dynamically based on the event occurring position. Instead of using a constant delay value, the delay amount is adjusted as a variable parameter that corresponds to the spatial distance in the virtual space, thereby achieving spatial realism without excessive complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10324534B2Information processing apparatus, information processing system, and information processing method for haptic output based on distance-related delay
Publication Date: 2019.06.18 SONY GROUP CORP
  • US10324534B2 patent drawing
  • US10324534B2 patent drawing
  • US10324534B2 patent drawing

AI summary

There is provided an information processing apparatus including a delay amount decision unit configured to decide a delay amount of a haptic output from occurrence of an event on the basis of an event occurring position in a virtual space, and a haptic output control unit configured to delay the haptic output according to the delay amount decided by the delay amount decision unit.