Cross-Platform Haptic Effect Adaptation for Device Compatibility
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Solution Overview
Problem
Current haptic effects in smart devices are limited to a single hardware device and platform, leading to incompatibility across different hardware devices and platforms, resulting in inefficient use of resources and high development costs.
Innovation Solution
A method to obtain haptic support information, convert target haptic description information based on device capabilities, and transmit adapted haptic execution information to achieve consistent haptic effects across diverse devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If haptic effects are designed for a single hardware device and platform, then the haptic effect quality is optimized for that specific device, but the compatibility across different hardware devices and platforms deteriorates
Solution Approach 1:
The patent implements a universal haptic effect processing system that can adapt to multiple different hardware devices and platforms. The system includes a haptic effect processing module that receives haptic effect parameters from game software and automatically adapts them to the specific capabilities of the target device's haptic motor, enabling one haptic effect design to work across diverse hardware platforms while maintaining optimized quality for each device
Solution Approach 2:
The patent changes the parameters of haptic effects based on the target device's capabilities. The haptic effect processing module adjusts haptic parameters such as vibration frequency, amplitude, and duration according to the specific haptic motor characteristics of different devices, transforming a single haptic effect into device-specific optimized versions without requiring separate effect designs for each hardware platform
2Adaptability or versatility
If separate haptic effects are developed for different hardware devices and platforms, then the compatibility improves, but the development cost and resource consumption increase
Solution Approach 1:
The patent merges the haptic effect development process into a unified system where game software developers create haptic effects once using a standardized interface. The haptic effect processing module then combines and adapts these effects for different devices, eliminating the need for separate effect development for each hardware platform and reducing overall development resources and time
Solution Approach 2:
The patent introduces a haptic effect processing module as an intermediary between the game software and the haptic motor. This intermediary layer handles the adaptation and conversion of haptic effects, allowing game developers to work with a standardized interface while the intermediary automatically manages device-specific optimizations, thereby reducing the burden on developers and conserving development resources
3Productivity
If a universal haptic system is implemented across all devices, then the development efficiency improves, but the haptic effect quality may deteriorate due to hardware differences
Solution Approach 1:
The patent applies local quality by tailoring the haptic effect parameters to match the specific characteristics of each device's haptic motor. The processing module analyzes the target device's hardware capabilities and adjusts the haptic parameters locally for that device, ensuring that each device receives optimized haptic effects suited to its specific hardware qualities while still using the same universal development system
Data Source
AI summary
A haptic control approach including: obtaining haptic support information of a target device, obtaining target haptic description information, the target haptic description information being used to describe a haptic special effect in a target scenario, performing conversion processing on the target haptic description information according to the haptic support information to obtain target haptic execution information, and transmitting the target haptic execution information to the target device, so that the target device vibrates according to the target haptic execution information.


