Haptic Effect Management via Vibration Capture

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Solution Overview

Problem

Conventional haptic systems lack flexibility and realism as they rely on pre-defined haptic effects, failing to mirror contextual vibrations from physical environments, limiting user customization and immersion.

Innovation Solution

A method and system for capturing haptic effects using vibration sensors, saving them to a library, and mapping them to software features, allowing users to visualize, modify, and trigger desired haptic effects in response to specific scenarios, enhancing realism and customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-defined haptic effects are used, then system simplicity is maintained, but haptic realism and adaptability deteriorate

Engineering Contradiction:
Improvehaptic realismVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent captures real-world haptic effects using vibration sensors and stores them as waveform data that can be reproduced. This copying approach allows the system to mirror actual physical vibrations (e.g., engine vibrations, footstep sensations) without requiring complex physical replication mechanisms, thereby improving haptic realism while keeping the system relatively simple.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system dynamically selects and applies haptic effects based on captured waveform data rather than using static pre-defined effects. The vibration sensor continuously monitors real-world vibrations, and the system adapts its haptic output in real-time based on captured waveforms, enabling dynamic adaptation to different contexts while maintaining manageable system complexity through software-based flexibility.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If captured haptic effects are stored and mapped to software features, then user customization is improved, but device complexity increases

Engineering Contradiction:
Improveuser customizationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically captures haptic effects using vibration sensors and stores them in a library without requiring manual user input for each effect. Users can easily access and map these pre-captured effects to software features through intuitive interfaces, making the system self-serve in effect generation while keeping user interaction simple and customization accessible.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Haptic effects are captured and stored in advance in a library before being needed for specific software features. This preliminary action allows users to quickly map pre-prepared effects to different software functions without requiring real-time effect generation or complex configuration processes, thereby improving ease of customization while managing system complexity through pre-processing.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables more realistic and customizable haptic feedback by allowing users to capture and modify haptic effects, mirroring real-world vibrations and enhancing user interaction with virtual environments.

Implementation Method 1

A haptic effect that is captured using a vibration sensor can be obtained

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentUS12094327B2Haptic effect management
Publication Date: 2024.09.17 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12094327B2 patent drawing
  • US12094327B2 patent drawing
  • US12094327B2 patent drawing

AI summary

Aspects of the present disclosure relate to haptic effect management. A haptic effect that is captured using a vibration sensor can be obtained, the haptic effect defined by a waveform. The haptic effect can be saved to a haptic effect library, the haptic effect library containing a plurality of captured haptic effects. The haptic effect can be mapped to at least one software feature, wherein the haptic effect is generated in response to the at least one software feature being activated.