Haptic Feedback Device for Immersive Virtual Object Interaction

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Solution Overview

Problem

Interactions with virtual environments in mixed reality and virtual reality lack immersion due to reliance on visual cues and limited interaction abilities with specialized controllers, which restrict natural gestures and interactions.

Innovation Solution

The use of haptic feedback devices, such as haptic gloves, that provide tactile and sensory outputs to simulate the sense of touch, allowing users to interact with virtual objects through physical movement inputs and unique haptic signatures associated with each object, enabling identification and manipulation without visual engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If specialized controllers are used to interact with virtual environments, then interaction control is improved, but natural gestures and interactions are restricted

Engineering Contradiction:
Improveinteraction controlVSAvoidnatural gestures
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces specialized mechanical controllers with haptic feedback devices worn on the user's body (such as gloves or suits). These devices use haptic feedback mechanisms (vibrations, pressure, temperature) instead of mechanical buttons and joysticks, allowing natural body movements to control virtual environments while providing tactile feedback for interaction confirmation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The haptic feedback device acts as an intermediary between the user's natural movements and the virtual environment. It translates physical gestures into digital commands while providing tactile feedback, serving as a mediator that enables natural interaction without requiring specialized controller manipulation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If visual cues are used for interaction in virtual environments, then information access is simplified, but immersion is reduced due to perception gap

Engineering Contradiction:
Improveinformation accessVSAvoidimmersion
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent merges multiple sensory modalities (visual, tactile, thermal) into a unified interaction system. By combining haptic feedback with visual display, the system creates a more complete sensory experience that bridges the perception gap between virtual and real worlds, enhancing both immersion and information access.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent adds a tactile dimension to virtual environment interaction beyond the visual dimension. By incorporating haptic feedback (touch, pressure, vibration) and thermal feedback (temperature sensations), the system creates multi-dimensional sensory engagement that improves immersion while maintaining information accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If haptic feedback devices provide tactile output to simulate touch, then immersion is enhanced, but device complexity increases

Engineering Contradiction:
ImproveimmersionVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The haptic feedback device is designed to perform multiple functions simultaneously: providing tactile feedback, thermal feedback, and motion tracking. By integrating these diverse functions into a single wearable device (such as a glove or suit), the system enhances immersion without proportionally increasing complexity, as the device serves multiple purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses haptic feedback devices that can dynamically change multiple parameters (vibration frequency, pressure magnitude, temperature) to simulate different tactile sensations. By controlling these parameters programmatically, the system achieves rich immersive experiences without requiring physically complex mechanisms for each sensation type.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3821325B1Natural interactions with virtual objects and data through touch
Publication Date: 2023.11.22 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP3821325B1 patent drawingFigure 1
  • EP3821325B1 patent drawingFigure 2
  • EP3821325B1 patent drawingFigure 3

AI summary

Methods and devices for providing a haptic responses to a haptic feedback device may include receiving, by an application providing a virtual environment executing on a computer device, physical movement input based at least on movement of the haptic feedback device that corresponds to a virtual movement interaction with a virtual object in the virtual environment. The methods and devices may include accessing a haptic signature associated with the virtual object. The methods and devices may include determining a haptic response based at least upon the haptic signature to identify the virtual object through the haptic response. The methods and devices may include transmitting the haptic response to the haptic feedback device.