Haptic Feedback System for Simulated Fluid Weight Shifts

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Solution Overview

Problem

Current mixed-reality systems fail to provide a realistic physical sensation of shifting fluid motion in virtual fluid vessels, lacking effective haptic feedback that replicates the center of gravity changes during fluid interactions.

Innovation Solution

A mechanical actuation system within a physical vessel, coupled with virtual reality tracking and simulation, translates the center of gravity coordinates of a virtual fluid into motorized movements of a solid object within the vessel, simulating the weight shifts of a virtual fluid, using a combination of motors and adjustable mechanical structures to mimic fluid dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a mechanical actuation system is used to simulate fluid weight shifts, then haptic feedback realism is improved, but device complexity increases

Engineering Contradiction:
Improvehaptic feedback realismVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The fluid is segmented into discrete particles that can be independently tracked and simulated. Each particle's position and movement are calculated separately, allowing the system to compute the center of gravity by aggregating individual particle contributions. This segmentation enables realistic haptic feedback without requiring a complete physical fluid model.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A computational intermediary layer is introduced between the virtual fluid simulation and the physical actuation system. This intermediary calculates the center of gravity from particle positions and translates it into actuator commands, bridging the digital and physical domains. The intermediary includes coordinate system transformations and actuator-specific parameter adjustments.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If multiple motors and mechanical structures are used to replicate center of gravity changes, then fluid dynamics simulation accuracy is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvefluid dynamics simulation accuracyVSAvoidease of operation
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The actuation system uses multiple motors that can serve different functions depending on the situation. The same motor assembly can adjust both the position and orientation of the center of gravity mass, and can adapt to different fluid densities and viscosities through software configuration rather than hardware changes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts operational parameters such as motor speeds, acceleration rates, and force magnitudes based on the simulated fluid properties. When the virtual fluid density or viscosity changes, the actuation parameters are automatically modified to maintain realistic haptic feedback without requiring manual recalibration.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If real-time fluid simulation and mechanical actuation are integrated, then immersive visualization is improved, but use of energy increases

Engineering Contradiction:
Improveimmersive visualizationVSAvoiduse of energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

Instead of continuously actuating all motors at full capacity, the system uses periodic updates synchronized with the fluid simulation frame rate. Motors are activated only when fluid particle positions change significantly, and actuation intensity is modulated based on the current simulation state, reducing unnecessary energy consumption while maintaining immersive visualization.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11462128B2Method and apparatus for simulated hydrodynamics in mixed-reality fluid vessels
Publication Date: 2022.10.04 THE ARIZONA BOARD OF REGENTS ON BEHALF OF THE UNIV OF ARIZONA
  • US11462128B2 patent drawing
  • US11462128B2 patent drawing
  • US11462128B2 patent drawing

AI summary

A haptic feedback system to stimulate physical sensation of handling a fluid in virtual spaces. The system includes a physical vessel containing a solid object and mechanical means to move the solid object therein, a virtual reality module to track a position of the physical vessel and a corresponding virtual vessel, logic to simulate a fluid contained in the virtual vessel based on the tracked position of the virtual vessel, logic to calculate coordinates of a center of gravity for the simulated fluid based on the tracked position of the virtual vessel, logic to translate the calculated coordinates of the center of gravity for the simulated fluid into cylindrical coordinates to which to move the solid object in the physical vessel, and logic to send instructions to the mechanical means to move the solid object in the physical vessel based on the cylindrical coordinates to shift the weight of the physical vessel in accordance with the center of gravity of the simulated fluid in the virtual vessel.