Haptic Feedback Gloves Using Magnetic Fluid Channels

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Solution Overview

Problem

Current gaming technologies lack immersive and intuitive control mechanisms, especially when using head-mounted displays (HMDs), as users cannot see their hands or objects they are holding, limiting the sense of presence and interaction in virtual environments.

Innovation Solution

Development of gloves with integrated magnetic and fluid-based haptic feedback systems that simulate the feeling of grasping, manipulating, and interacting with virtual objects, allowing for synchronized feedback with the virtual environment, including magnetic actuators, fluid channels, and sensors to replicate tactile sensations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If head-mounted displays are used to provide immersive visual experience, then the sense of presence in virtual environment is improved, but the user cannot see their hands or objects they are holding which limits interaction

Engineering Contradiction:
Improvevisual immersionVSAvoidhand visibility
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent introduces haptic feedback gloves as an intermediary device that provides tactile information about virtual objects and hand positions, compensating for the lack of visual feedback in HMD environments. The gloves include force feedback actuators, vibration motors, and pressure sensors that serve as mediators between the user and the virtual environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements closed-loop feedback by using sensors in the gloves to detect hand movements and forces, transmitting this data to the virtual environment, and providing haptic feedback based on virtual object interactions. This creates a feedback cycle that enhances presence without requiring visual visibility of hands.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If conventional controllers are used for interaction, then the system is simple to operate, but the interaction lacks immersion and intuitiveness

Engineering Contradiction:
Improvecontroller simplicityVSAvoidimmersive experience
Core Design Contradiction:
Ease of operationVSIllumination intensity

Solution Approach 1:

The patent replaces conventional mechanical controllers with haptic feedback gloves that use electromagnetic actuators, piezoelectric elements, and magnetic fields to provide force feedback. This substitution maintains ease of operation through natural hand movements while dramatically improving immersion through tactile feedback.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the operational parameters from visual-manual control to tactile-force control. The gloves utilize variable stiffness materials, adjustable magnetic field strengths, and dynamic vibration frequencies to provide intuitive interaction that feels natural while highly immersive.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If haptic feedback mechanisms are added to gloves, then the tactile sensation is improved, but the device complexity increases

Engineering Contradiction:
Improvetactile feedback qualityVSAvoidglove structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent divides the haptic feedback system into segmented independent units distributed across different fingers and palm areas. Each segment can be controlled independently, allowing complex tactile patterns to be created through simple modular components rather than a single complex mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The haptic feedback components serve multiple functions: force feedback actuators provide both resistance and vibration, magnetic elements provide both attraction/repulsion and positional sensing, and the glove structure itself serves as both the interface and the feedback medium. This multi-functionality reduces overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the immersive gaming experience by providing intuitive and realistic haptic feedback, allowing users to feel the texture, softness, and resistance of virtual objects, thereby increasing the sense of presence and interaction in virtual environments.

Implementation Method 1

This magnetic material allows for controllably causing selected fingers to come together or all fingers to join together or fingers to repel one another or repel and attract

Methodology Applied
Scientific EffectMagnetic field: Magnetic Field

Implementation Method 2

utilizing gloves that may include magnetic material

Methodology Applied
Scientific EffectMagnetism: Magnetism

Implementation Method 3

micro fluid can be disbursed within the glove to allow stiffening of the glove or softening of the glove depending on the interaction with virtual environment items

Methodology Applied
Scientific EffectMicro fluid dispersion:

Data Source

PatentUS10275025B2Gloves that include haptic feedback for use with HMD systems
Publication Date: 2019.04.30 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10275025B2 patent drawing
  • US10275025B2 patent drawing
  • US10275025B2 patent drawing

AI summary

A glove interface object is provided, comprising: a plurality of fluid channels disposed on a palmar side of the glove interface object, the fluid channels containing a magnetic fluid; a plurality of electromagnets positioned on the palmar side of the glove interface object, each of the plurality of electromagnets being configured when activated to generate a magnetic field that acts on at least a portion of the magnetic fluid; a controller configured to control activation and deactivation of the electromagnets based on received haptic feedback data.