Haptic Presentation Device Synchronization via Server Mediator

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Solution Overview

Problem

Current technologies fail to provide a real-time and interactive experience with high added value in entertainment fields, such as music and animation, as consumers increasingly demand more than one-way experiences.

Innovation Solution

An information processing device and system that utilizes a haptic presentation device to provide haptic stimuli, allowing users to interact with artists or content creators through haptic control signals, enabling real-time feedback and enhanced engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a haptic presentation device is used to provide haptic stimuli synchronized with reproduced content, then the presence of the content can be amplified, but the system complexity increases due to the need for synchronization control and signal processing

Engineering Contradiction:
Improvecontent presence amplificationVSAvoidsynchronization control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that receives control signals from user terminals, processes them into haptic control signals, and transmits them to the haptic presentation device. This mediator handles the complex synchronization and signal processing tasks, isolating the complexity from both the user terminal and the haptic device, thereby resolving the technical contradiction between content presence amplification and system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple users can input control commands to the haptic presentation device, then interactivity and user engagement are enhanced, but the processing load and system complexity increase

Engineering Contradiction:
Improveuser interactivityVSAvoidsignal processing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server is designed as a universal processing platform that can handle control signals from multiple different user terminals simultaneously. It provides multi-functional capabilities including receiving various types of control signals, processing them according to different user inputs, and generating appropriate haptic control signals for different presentation units. This universal design allows enhanced user interactivity without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Speed

If haptic control signals are transmitted in real-time based on user inputs, then real-time interaction experience is improved, but the response time requirements and system latency increase

Engineering Contradiction:
Improvereal-time responseVSAvoidsignal processing time
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The server performs preliminary processing of control signals by validating, formatting, and preparing them for haptic signal generation before actual haptic presentation. This preliminary action ensures that when the haptic control signal is generated and transmitted, it can be executed immediately with minimal delay, thereby improving real-time response while managing processing time efficiently

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240295925A1Information processing device, information processing method, program, and information processing system
Publication Date: 2024.09.05 SONY GROUP CORP
  • US20240295925A1 patent drawing
  • US20240295925A1 patent drawing
  • US20240295925A1 patent drawing

AI summary

There is provided an information processing device (300) including a first acquisition unit (308) that acquires, according to an input from a first user, each of control commands including presentation unit information designating a presentation unit that presents a haptic stimulus by a haptic presentation device, and form information designating a form of the haptic stimulus, a generation unit (302) that generates, according to each of the control commands, each of haptic control signals to present the haptic stimulus to the presentation unit, and a first distribution unit (302) that distributes each of the haptic control signals to the haptic presentation device worn on a body of a second user.