Dynamic Haptic Retargeting for VR Immersion

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Solution Overview

Problem

Current virtual reality systems fail to provide a convincing sense of touch when interacting with virtual objects due to the need for corresponding physical props of the same size and shape, making it difficult to maintain synchronization between physical and virtual environments.

Innovation Solution

Dynamic haptic retargeting techniques, including world warping and body warping, allow a single physical object to be mapped to multiple virtual objects, redirecting user movements to create the illusion of touching virtual objects while using a single physical object, thereby enhancing the sense of presence and reducing potential negative effects like motion sickness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If each virtual object has a corresponding physical prop of the same size and shape, then the tactile sensation when touching virtual objects is improved, but the complexity of the physical environment and synchronization difficulty increase

Engineering Contradiction:
Improvetactile sensation realismVSAvoidphysical environment complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A single physical object serves multiple functions by being mapped to multiple virtual objects. The system allows one physical prop to provide haptic feedback for various virtual objects through dynamic retargeting, eliminating the need for separate physical props for each virtual object while maintaining realistic tactile sensations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates a virtual copy of the physical object's interaction properties. Instead of requiring physical copies for each virtual object, the system uses virtual retargeting to replicate the tactile experience, where the physical object's haptic characteristics are mapped to multiple virtual representations through computational transformation.

Inventive Principle:
Principle #26Copying

2Device complexity

If a single physical object is mapped to multiple virtual objects, then the physical environment complexity is reduced, but detectable world warping and virtual body misalignment may occur

Engineering Contradiction:
Improvephysical environment complexityVSAvoidworld warping detection
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The system applies retargeting transformations selectively and incrementally rather than all at once. By using gradual or partial transformations, the system reduces the magnitude of individual warping operations, making them less detectable to users while still achieving the overall mapping from physical to virtual object interactions.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system introduces virtual retargeting transformations as an intermediary layer between the physical object and virtual objects. This intermediary computational layer handles the coordinate transformations and mappings, isolating the warping effects from direct user perception while maintaining accurate haptic feedback through the intermediate transformation stage.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If retargeting transformations are applied to map physical objects to virtual objects, then haptic feedback for multiple virtual objects is enabled, but motion sickness and virtual body misalignment may increase

Engineering Contradiction:
Improvehaptic feedback versatilityVSAvoidmotion sickness
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system applies retargeting transformations in a controlled, partial manner rather than applying full transformations instantly. By using incremental or attenuated transformation amounts, the system maintains haptic feedback versatility while keeping individual transformation steps below the threshold of user detection, thereby preventing motion sickness and disorientation.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP3446196B1Dynamic haptic retargeting
Publication Date: 2020.02.12 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP3446196B1 patent drawingFigure 1
  • EP3446196B1 patent drawingFigure 2
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AI summary

Dynamic haptic retargeting can be implemented using world warping techniques and body warping techniques. World warping is applied to improve an alignment between a virtual object and a physical object, while body warping is applied to redirect a user's motion to increase a likelihood that a physical hand will reach the physical object at the same time a virtual representation of the hand reaches the virtual object. Threshold values and/or a combination of world warping a body warping can be used to mitigate negative impacts that may be caused by using either technique excessively or independently.