Haptic Ring With Curved Touchpad for AR Input

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Solution Overview

Problem

Existing input mechanisms for augmented reality (AR) and virtual reality (VR) systems are cumbersome and inconvenient for users, particularly in public settings, as they require additional devices or noticeable gestures, which can be awkward and impractical.

Innovation Solution

A wearable haptic ring that integrates a touchpad and haptic feedback unit, designed to curve around a user's finger, providing seamless input capabilities without the need for additional devices or noticeable gestures, allowing for intuitive interaction with computing systems through subtle finger and wrist movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input devices (mouse, keyboard) are used with AR/VR systems, then input functionality is achieved, but device complexity and user convenience deteriorate due to requiring additional devices and noticeable gestures

Engineering Contradiction:
Improveinput convenienceVSAvoidnumber of input devices
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the input device functionality directly into the wearable ring that the user already wears, merging the input device with an accessory already present on the user's body. This eliminates the need for separate input devices while maintaining full input functionality through touchpad and haptic feedback integration.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The wearable ring serves multiple functions: it acts as both a fashion accessory and a full-featured input device with touchpad capabilities and haptic feedback. This multi-functionality allows the same device to provide both aesthetic value and computational interaction capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If traditional input devices are used in public settings, then input functionality is achieved, but user comfort and social acceptability worsen due to awkward and noticeable gestures

Engineering Contradiction:
Improveinput comfortVSAvoidsocial awkwardness
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

By integrating the input device into a wearable ring, the system allows users to interact with AR/VR interfaces using subtle finger movements on the ring's touchpad surface, eliminating the need for large, noticeable gestures in public settings while maintaining full input functionality.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If a touchpad is integrated into a ring, then input capability is improved, but manufacturing complexity increases due to curving the touchpad to follow the ring's shape

Engineering Contradiction:
Improveinput functionalityVSAvoidtouchpad integration
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The touchpad is curved to follow the cylindrical shape of the ring, creating a seamless integration that conforms to the finger's anatomy. This curvature allows the flat touchpad surface to wrap around the ring, enabling natural finger contact while maintaining touch sensitivity and input accuracy.

Inventive Principle:
Principle #14Spheroidality (Curvature)

Solution Approach 2:

The touchpad utilizes flexible thin-film technology that can be curved and conform to the ring's shape without compromising functionality. This flexible film approach allows the touchpad to be integrated into the ring structure while maintaining touch sensitivity and electrical connectivity.

Inventive Principle:
Principle #30Flexible shells and thin films

4Ease of operation

If haptic feedback is added to the ring, then user interaction quality improves, but device complexity and energy consumption increase

Engineering Contradiction:
Improveinteraction qualityVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The haptic feedback unit operates periodically or on-demand based on user interactions rather than continuously, providing tactile feedback only when needed for input confirmation or guidance. This periodic operation reduces overall energy consumption while maintaining effective haptic feedback functionality.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240103626A1Haptic ring
Publication Date: 2024.03.28 META PLATFORMS TECHNOLOGIES LLC
  • US20240103626A1 patent drawing
  • US20240103626A1 patent drawing
  • US20240103626A1 patent drawing

AI summary

The disclosed apparatus may include a wearable haptic ring that features input capabilities relative to a computing system. In various examples, the wearable haptic ring may be designed to curve around a human finger of a wearer with a touchpad that is seamlessly integrated with the ring. For example, the seamlessly integrated touchpad may be operable by another finger of the wearer. Moreover, the haptic ring may include a haptic feedback unit designed to provide haptic feedback in response to input from the wearer. As such, the haptic ring may enable a wide range of user inputs while appearing like a typical ring rather than a computer input/output device. Various other implementations are also disclosed.