Hardware-in-Loop Ego-Machine Simulation for Ambient Display Visibility

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Solution Overview

Problem

Conventional vehicle simulation technologies fail to accurately simulate real-world conditions, particularly how ambient lighting affects display visibility in vehicles, leading to potential safety risks and inaccurate simulations.

Innovation Solution

Integrate real-world ego-machine hardware components, such as In-Vehicle Infotainment (IVI) systems, with a simulated environment to generate realistic display data, including ambient lighting adjustments and user interactions, creating a virtual representation that mimics the real-world experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional simulation technologies are used, then simulation cost is reduced and safety risks are avoided, but simulation accuracy and realism deteriorate

Engineering Contradiction:
Improvesimulation accuracyVSAvoidsimulation system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The simulation system is segmented into multiple independent components: real hardware components (ECU, display devices, sensors) are separated from the virtual environment, allowing each to be tested and validated independently while maintaining their individual integrity and functionality

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A hardware-in-loop interface acts as an intermediary between the real hardware components and the virtual simulation environment, enabling bidirectional data flow and control signals while maintaining system modularity and reducing direct integration complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If real-world hardware components are integrated with simulated environment, then simulation realism is improved, but system complexity increases

Engineering Contradiction:
Improvedisplay visibility accuracyVSAvoidhardware integration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The simulation platform is designed with universal interfaces and protocols that allow different real hardware components (ECUs, displays, sensors) to be integrated into the same virtual environment through standardized connection methods, reducing integration complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Real hardware components are replicated in the virtual environment through digital twins and model representations, allowing the system to simulate realistic hardware behavior without requiring physical duplication of every component

Inventive Principle:
Principle #26Copying

3Illumination intensity

If conventional simulation methods are used, then computational resources are conserved, but lighting and display realism deteriorate

Engineering Contradiction:
Improveambient lighting accuracyVSAvoidcomputational resource consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system applies partial realism by focusing computational resources on specific critical aspects (lighting conditions, display visibility) while using simplified models for less critical elements, achieving realistic lighting effects without simulating every physical phenomenon in full detail

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250242242A1Ego-machine simulation using hardware in-loop
Publication Date: 2025.07.31 NVIDIA CORP
  • US20250242242A1 patent drawing
  • US20250242242A1 patent drawing
  • US20250242242A1 patent drawing

AI summary

Embodiments of the present disclosure relate to hardware-in-loop (HIL) ego-machine simulation. In various examples, one or more real-world ego-machine hardware components are integrated with a simulated or emulated environment, such as a virtual digital twin ego-machine cockpit, for testing or other use cases. HIL ego-machine simulation may thus subject the one or more hardware components to simulated realistic data and interactions the hardware components would experience in its intended real-world operational environment. Therefore, various aspects involve the use of simulated functionality and real-world ego-machine hardware to create and/or update a virtual representation of an ego-machine that closely resembles its real-world counterpart, which improves the accuracy of simulation technologies.