Head-Mounted VR Navigation Using Body Lean for Intuitive Locomotion

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Solution Overview

Problem

Current handheld computing devices face challenges in navigating multi-dimensional virtual spaces, as they lack intuitive methods for controlling both location and orientation within virtual environments, leading to impractical physical locomotion requirements and limited natural interaction techniques.

Innovation Solution

The development of a system that uses a handheld computing device to integrate ordinary locomotion, orientation, and stabilization gestures to navigate and explore polylinear audio and video streams in a virtual environment of architectural scale, providing proprioceptive feedback without the need for buttons, keyboards, or touchscreens, by mapping device posture and motion to virtual camera movements and audio spatialization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional handheld computing devices are used for navigating virtual environments, then basic interaction is possible, but intuitive control of location and orientation is lacking

Engineering Contradiction:
Improveintuitive controlVSAvoidnavigation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (buttons, keyboards, touchscreens) with inertial sensing technology. The handheld device uses accelerometers and gyroscopes to detect natural user gestures and map them to virtual environment navigation, substituting mechanical interaction with motion-based control that feels more intuitive and natural.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameters of interaction by mapping device orientation angles and acceleration vectors to virtual camera position and rotation. By transforming physical motion parameters into virtual navigation parameters, the system enables intuitive control where natural hand movements directly correspond to virtual environment exploration.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If physical locomotion is required to navigate virtual spaces, then immersive experience is achieved, but practical usability is limited

Engineering Contradiction:
Improvenavigation efficiencyVSAvoidphysical requirement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent creates a copy of locomotion control through gesture recognition. Instead of requiring actual physical movement through space, the system captures hand gestures and replicates the navigational effect in the virtual environment. A flick gesture copies the intent of forward movement, allowing users to navigate efficiently without physical exertion.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The navigation system segments complex locomotion into discrete, manageable gestures. Rather than requiring continuous physical movement, the patent breaks down navigation into distinct gestures (flicks, circles, holds) that correspond to specific virtual movements, making the system more practical and easier to operate.

Inventive Principle:
Principle #1Segmentation

3Loss of information

If detailed navigational feedback is provided to establish proprioceptive sense, then spatial awareness is improved, but information overload may occur

Engineering Contradiction:
Improvespatial feedbackVSAvoidfeedback system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements a feedback system that provides proprioceptive information about virtual location and orientation. The device tracks and reports back the user's position in the virtual environment, creating a sense of spatial awareness. This feedback loop allows users to understand their location without being overwhelmed by excessive data.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system provides just enough navigational feedback to establish spatial awareness without overwhelming the user. Rather than displaying all possible positional and orientational data, the patent selectively presents essential information that maintains proprioceptive sense while avoiding information overload.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11266919B2Head-mounted display for navigating virtual and augmented reality
Publication Date: 2022.03.08 MONKEYMEDIA
  • US11266919B2 patent drawing
  • US11266919B2 patent drawing
  • US11266919B2 patent drawing

AI summary

Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumb stick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.