Head Position Based 3D Ad Rendering for Mobile Engagement

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Solution Overview

Problem

Conventional mobile advertisements lack interactivity, leading to users often ignoring or quickly bypassing them, as they provide a passive experience similar to traditional forms of advertising.

Innovation Solution

Implementing a system that uses head position information to render 3D computer graphics on mobile devices, allowing users to interact with advertisements by moving their head or device, providing a more immersive experience through dynamic perspectives and additional information display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional mobile advertisements are used, then device complexity is low and ease of operation is high, but user engagement is poor and interaction is limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The advertisement rendering is made dynamic by continuously tracking head position and adjusting the 3D perspective in real-time. The system transitions from static 2D advertisements to dynamic 3D advertisements that automatically adapt to user head movements, creating an immersive experience that increases user engagement without requiring complex manual interaction

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Head position information serves as an intermediary that mediates between the user and the advertisement content. The system captures head position data, processes it to determine viewing angles, and uses this information to render appropriate 3D perspectives, creating a natural interaction bridge that enhances engagement while keeping the system manageable

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If 3D computer graphics rendering based on head position is implemented, then user engagement and interaction are improved, but device complexity and processing requirements increase

Engineering Contradiction:
ImproveinteractivityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the advertisement content into multiple 3D models representing different perspectives and information layers. Instead of rendering a single complex scene from any angle, pre-rendered 3D models are selected and displayed based on detected head position, reducing real-time processing requirements while maintaining interactivity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes rendering parameters based on head position data, adjusting perspective angles, focal points, and displayed information levels. By dynamically modifying these parameters rather than completely re-rendering scenes, the system achieves high interactivity with reduced processing complexity

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10915167B2Rendering rich media content based on head position information
Publication Date: 2021.02.09 AMAZON TECH INC
  • US10915167B2 patent drawing
  • US10915167B2 patent drawing
  • US10915167B2 patent drawing

AI summary

Rich media content, such as advertising, can be provided for display on a two-dimensional screen to give the user an impression that the screen is a window into a three-dimensional (3D) environment. For example, the user's head can be tracked and the graphical elements of the advertisement can be rendered based on the position of the user's head relative to a computing device such that the graphical elements appear to have 3D depth. A full or substantially full 3D view of a product can be presented. Additional information, such as a product description, features, pricing, user ratings, user reviews, among others, can also be displayed based on the position of the user's head relative to the computing device. A 3D video can also be presented, and a user can view different perspectives of the video based on the position of the user's head with respect to the computing device.