Head-Based Wearable Sight-Vector Control for Specific AR Objects

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Solution Overview

Problem

Existing brain-computer interface (BCI) systems face challenges in accurately identifying user intent to interact with specific objects in augmented reality environments, particularly due to dynamic brain wave patterns and external electrical interference, limiting their ability to control devices beyond directional movements and leading to unreliable thought-to-speech or thought-to-command modalities.

Innovation Solution

A head-based wearable device collects bio-signals and spatial data to determine user engagement with physical objects using a sight-vector object matrix, enabling non-tactile interaction through a processing unit that identifies and executes commands based on user engagement states with objects in the vicinity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional EEG-based BCI systems are used to read brain waves for command recognition, then directional movement control is achieved, but accurate identification of user intent for specific object interaction is not possible

Engineering Contradiction:
Improvedirectional movement controlVSAvoiduser intent identification accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent combines multiple data sources (brain wave patterns, gaze direction, head orientation, and spatial object data) into a unified engagement assessment. The processing unit integrates these diverse data types to determine user engagement with specific objects, enabling accurate intent identification while maintaining ease of operation through automatic multi-parameter analysis.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The head-based wearable device performs multiple functions: collecting bio-signals, determining head orientation, identifying objects in the field of view, and assessing user engagement. This multi-functional approach allows the system to accurately identify user intent for various object interactions without requiring separate specialized systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If brain wave patterns are read in real-time for thought-to-speech conversion, then communication capability is achieved, but accuracy is reduced due to dynamic brain wave nature and external electrical interference

Engineering Contradiction:
Improvereal-time communication capabilityVSAvoidthought identification accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system merges brain wave data with complementary data from gaze tracking, head orientation sensors, and spatial object databases. By combining these data streams, the system compensates for the dynamic and interference-prone nature of brain waves alone, maintaining real-time operation while improving reliability through cross-validation of multiple data sources.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces intermediary data layers (gaze direction, head orientation, spatial object information) that mediate between raw brain wave signals and final command interpretation. These intermediary parameters help filter out noise and external electrical interference from the brain wave readings, improving accuracy without sacrificing real-time processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If existing thought-to-command modalities are used, then device control is achieved, but the system cannot reliably identify which specific object the user intends to interact with among multiple objects

Engineering Contradiction:
Improvedevice control capabilityVSAvoidobject identification specificity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent adds spatial and contextual dimensions to the control system by incorporating gaze direction, head orientation, and object location data. This dimensional expansion allows the system to distinguish between multiple objects in the environment based on where the user is looking and oriented, enabling specific object identification while preserving ease of operation through automatic spatial awareness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a virtual representation of the physical environment with objects and their spatial relationships. By copying the real-world scene into a digital model that can be processed along with bio-signal data, the system accurately determines which object the user intends to interact with without requiring direct touch or speech, maintaining ease of operation while eliminating object identification ambiguity.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user interaction with real-world objects by accurately determining engagement and executing commands or providing audio feedback, allowing reliable control of devices and access to informational content without requiring touch or speech input.

Implementation Method 1

In an electroencephalography (EEG)-based BCI, the messages are encoded in EEG activity. A BCI measures electrophysiological signals from a user's brain

Methodology Applied
Scientific EffectElectroencephalography (EEG):

Data Source

PatentUS20250232535A1Systems and methods for augmented reality using head-based wearables to intereact with objects
Publication Date: 2025.07.17 NAQI LOGIX INC
  • US20250232535A1 patent drawing
  • US20250232535A1 patent drawing
  • US20250232535A1 patent drawing

AI summary

Systems and methods are provided for interacting with a physical object. Techniques include receiving data parameters associated with a user via a head-based wearable device; receiving data parameters associated with the object via the head-based wearable device; determining that the user is in vicinity of the object; transmitting the user data parameters and object data parameters to a processor, wherein the processor is configured to: identify at least one sight-vector object definition with the object based on the object data parameters; identify at least one sight-vector object matrix with the user; determine a user-engagement state with the object; set an execution value based on the user-engagement state; and transmit the execution value to an output server.