Head-Wearable 3D Content Placement on Curved Lines for Visibility

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Solution Overview

Problem

Existing VR, MR, and AR wearable devices face challenges in providing user-friendly interfaces with limited space for controls and limited power to offer additional functions, while users desire enhanced data visualization capabilities.

Innovation Solution

The implementation of curved lines on the display of head-wearable apparatuses, where content items are positioned based on proximity to the user, adjusting size and orientation to maximize visibility, and utilizing a 3D presentation module to manage content placement and rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If additional interface controls and functions are added to VR/MR/AR wearable devices, then user-friendliness and functionality are improved, but device complexity and power consumption increase

Engineering Contradiction:
ImprovefunctionalityVSAvoidpower consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent extracts the interface control functionality from the wearable device itself and relocates it to a paired computing device (such as a smartphone or tablet). The wearable device maintains only essential display and sensor functions, while the computing device handles complex interactions, content management, and processing. This separation reduces power consumption and complexity of the wearable device while preserving full functionality through wireless communication between devices.

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If more interface controls are provided on the wearable device, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveinterface controlVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a paired computing device as an intermediary between the user and the wearable device's full functionality. The computing device serves as a mediator that provides comprehensive interface controls, content management, and processing capabilities, while the wearable device acts as a simplified display and sensor platform. This intermediary approach enables full ease of operation without increasing wearable device complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If content items are displayed with larger size and better visibility, then data visualization capability is improved, but display space utilization becomes inefficient

Engineering Contradiction:
ImprovevisibilityVSAvoiddisplay space utilization
Core Design Contradiction:
Illumination intensityVSArea of stationary object

Solution Approach 1:

The patent transitions from traditional 2D flat display to 3D spatial display, arranging content items along curved lines in three-dimensional space. This dimensional change allows content items to be positioned at different depths and angles, maximizing visibility and data visualization capability while efficiently utilizing the limited display area of the wearable device. The 3D arrangement enables multiple content items to be displayed simultaneously with optimal visibility without compromising display space utilization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12361664B23D content display using head-wearable apparatuses
Publication Date: 2025.07.15 SNAP INC
  • US12361664B2 patent drawing
  • US12361664B2 patent drawing
  • US12361664B2 patent drawing

AI summary

Systems, methods, and computer readable media for 3D content display using head-wearable apparatuses. Example methods include a head-wearable apparatus that is configured to determine a position for a content item on a closest curved line, of a plurality of curved lines, to the head-wearable apparatus that has space for the content item. The method includes adjusting a shape of the content item based on the position of the content item on the closest curved line and a user view of a user of the head-wearable apparatus. The method includes causing the adjusted content item to be displayed on a display of the head-wearable apparatus at the position on the closest curved line. The curved lines are either higher or lower as the curved lines goes away from the head-wearable apparatus. Additionally, the curved line or the content item may be adjusted with a random movement for an organic appearance.