Head-Wearable User Interface Projection for Larger Displays

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Solution Overview

Problem

Wearable devices and portable electronic devices have limited display sizes, leading to restricted information presentation and cumbersome user interactions, which degrade the user experience.

Innovation Solution

A head-wearable device presents an augmented representation of a user interface from a connected electronic device, enhancing display size and adding additional elements, allowing users to interact directly with the augmented interface without needing to manually coordinate device operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If the display size of wearable devices is kept small for design constraints and user convenience, then the devices remain portable and comfortable to wear, but the amount of information that can be presented to the user is limited and the user interface elements become difficult to read and use

Engineering Contradiction:
Improvedisplay sizeVSAvoiduser interaction difficulty
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent projects the user interface from the two-dimensional wearable device display onto the three-dimensional space in front of the user's field of view. This allows the interface to be displayed at a larger effective size while maintaining the compact form factor of the wearable device, resolving the contradiction between small display area and ease of operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces a spatial intermediary layer between the wearable device display and the user's eyes. By projecting the interface onto a virtual surface in 3D space, the system acts as an intermediary that enlarges the effective display area without increasing the physical display size of the wearable device.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple user interface elements are added to provide more functionality, then the device becomes more versatile, but the display area required increases and the interface becomes more complex to navigate

Engineering Contradiction:
ImprovefunctionalityVSAvoiddisplay area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

By transitioning from 2D display to 3D spatial projection, the system accommodates more interface elements in the vertical and depth dimensions without increasing the horizontal display area on the wearable device. This allows enhanced functionality while maintaining a compact form factor.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If the user interface elements are made larger to improve readability and usability, then the ease of operation improves, but the amount of information that can be displayed on the wearable device display decreases

Engineering Contradiction:
Improveinterface usabilityVSAvoidinformation presentation
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent resolves this contradiction by displaying large, easy-to-interact-with interface elements in 3D space while keeping the wearable device display compact. The spatial projection allows full-sized interactive elements without requiring a larger physical display on the wearable device.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system segments the display function between the wearable device (which maintains compact size) and the projected interface (which provides large, readable elements). This segmentation allows each component to optimize for its specific function without compromise.

Inventive Principle:
Principle #1Segmentation

4Extent of automation

If manual coordination between wearable devices and electronic devices is required to access additional information, then the system integration improves control, but the user experience degrades due to constant user interaction requirements

Engineering Contradiction:
Improvedevice coordinationVSAvoiduser interaction frequency
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The system enables self-service by automatically detecting when the wearable device is positioned near an electronic device and autonomously projecting and merging the interfaces. This eliminates the need for manual coordination actions while maintaining system control, resolving the contradiction between automation and ease of operation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250315147A1Systems And Methods For Coordinating Operation Of A Head-Wearable Device And An Electronic Device To Assist A User In Interacting With The Electronic Device
Publication Date: 2025.10.09 META PLATFORMS TECHNOLOGIES LLC
  • US20250315147A1 patent drawing
  • US20250315147A1 patent drawing
  • US20250315147A1 patent drawing

AI summary

Methods and systems for coordinating operation of a head-wearable device and an electronic device to assist a user in interacting with the electronic device are disclosed. A method includes, while a user interface is displayed on a display of an electronic device associated with a user, receiving sensor data from one or more sensors of the electronic device or from a head-wearable device worn by the user that is in communication with the electronic device. The method includes determining, based at least in part on the sensor data from the one or more sensors, whether an augmented-display criterion is satisfied for the electronic device, and, in accordance with a determination that the augmented-display criterion is satisfied, causing presentation, via a display of the head-wearable device, of an augmented representation of the user interface.