Head-Worn VR Communication Interface with Distance-Mapped Haptics
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Solution Overview
Problem
Existing messaging systems lack the tactile or haptic feedback necessary to replicate the sense of face-to-face communication, limiting user engagement and depth of interaction.
Innovation Solution
Incorporating haptic capabilities into messaging systems to provide a more immersive communication experience by generating tactile feedback responses during video communication sessions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional messaging systems are used, then device complexity remains low, but user engagement and communication depth are insufficient
Solution Approach 1:
The patent introduces haptic feedback mechanisms as an intermediary between visual communication and tactile sensation. The haptic device translates digital communication into physical touch sensations, mediating between the virtual communication interface and the user's sensory experience, thereby deepening engagement without requiring complete system redesign
Solution Approach 2:
The patent replaces traditional mechanical interaction (physical presence, hand-holding) with electronically controlled haptic feedback. Motors and actuators generate controlled vibrations and tactile sensations that simulate the feel of physical contact, substituting mechanical systems with electronically controlled mechanisms
2Reliability
If haptic capabilities are added to messaging systems, then communication immersion is enhanced, but device complexity increases
Solution Approach 1:
The haptic feedback device is designed to serve multiple functions: providing tactile feedback during video calls, delivering notifications, and offering general haptic interactions. This multi-functionality justifies the added complexity by maximizing the utility of the haptic components across various communication scenarios
Solution Approach 2:
The system implements closed-loop feedback where haptic responses are dynamically adjusted based on communication context, user interactions, and detected emotional states. This feedback mechanism enhances communication immersion by making the haptic feedback feel natural and responsive, thereby justifying the increased system complexity
Data Source
AI summary
Method starts with processor causing virtual reality (VR) interface for communication session to be displayed on first user interface of a first head-wearable apparatus and on second user interface of second head-wearable apparatus. Processor detects first touch input from first VR input device and second touch input from second VR input device. Processor monitors location of the first touch input within the first user interface and location of the second touch input within second user interface. Processor determines distance between location of the first touch input within first user interface and location on first user interface corresponding to location of second touch input within second user interface. Processor causes first and second VR input devices to generate haptic feedback response based on the distance. Haptic feedback response increases in intensity or speed as distance decreases and decreases in intensity or speed as distance increases. Other embodiments are described herein.


