Headphone Audio Mixing for Selective External Sound Emphasis

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Solution Overview

Problem

Noise-canceling headphones often fail to effectively filter out external sounds during gameplay, which can disrupt the player's experience and hinder the integration of real-world sounds with the game environment.

Innovation Solution

A system that captures external sounds using microphones, processes them through an AI model to determine their relevance, and modifies the audio data to emphasize or deemphasize these sounds for output via speakers, enhancing the player's immersion and awareness of real-world events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If noise canceling headphones are used to block external sounds during gameplay, then the player's immersion in the game is improved, but the player's awareness of important real-world sounds deteriorates

Engineering Contradiction:
Improvegame immersionVSAvoidexternal sound awareness
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system introduces an intermediary processing layer between the external sounds and the player's perception. Microphones capture external sounds, which are then processed by a noise cancellation algorithm that selectively attenuates unwanted sounds while preserving important ones. The processed sounds are mixed with game audio and output through headphones, creating a mediating audio environment that balances immersion with situational awareness.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically changes audio parameters of external sounds based on their importance. The noise cancellation algorithm analyzes captured sounds in real-time and applies different attenuation levels to different frequency ranges and sound sources. Important sounds (e.g., human voices, alarms) are preserved with minimal attenuation, while less important background noises are heavily suppressed, allowing the player to maintain both immersion and awareness.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If all external sounds are blocked to enhance game audio quality, then the game audio clarity is improved, but the natural player experience deteriorates

Engineering Contradiction:
Improveaudio clarityVSAvoidnatural experience
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The system applies different quality treatments to different portions of the audio spectrum and different sound sources. Rather than uniformly blocking all external sounds, the noise cancellation algorithm selectively processes specific frequency ranges and sound types. Game audio maintains high clarity through dedicated processing, while external sounds receive localized quality adjustments based on their characteristics, preserving the natural experience for important sounds while maintaining audio clarity for game content.

Inventive Principle:
Principle #3Local quality

3Loss of energy

If noise cancellation is applied to all frequencies equally, then the overall noise reduction is improved, but the beneficial low-frequency external sounds deteriorate

Engineering Contradiction:
Improvenoise reduction efficiencyVSAvoidbeneficial low-frequency sounds
Core Design Contradiction:
Loss of energyVSLoss of information

Solution Approach 1:

The system changes the noise cancellation parameters based on frequency. The algorithm applies frequency-dependent attenuation, where different reduction levels are applied to different frequency bands. Low-frequency beneficial sounds (e.g., ambient room tone, distant traffic) are preserved with minimal attenuation, while mid and high-frequency noises (e.g., conversations, electronic devices) receive stronger cancellation. This parameter differentiation allows efficient noise reduction while preserving important low-frequency information.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260027467A1Systems and methods for emphasizing external sounds for output via speakers during game play
Publication Date: 2026.01.29 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20260027467A1 patent drawing
  • US20260027467A1 patent drawing
  • US20260027467A1 patent drawing

AI summary

A method for reproducing external sounds for output during game play is described. The method includes receiving audio data captured from a sound output by a real-world object during a play of a game by a user and determining that the sound is beneficial to the user. The method includes modifying the audio data to output modified audio data in response to determining that the sound is beneficial to the user. The method includes providing the modified audio data to facilitate outputting the modified audio data via a speaker of a client device to emphasize the sound beneficial to the user.