Attention-Based Headphone Audio Leveling for Social Speech Detection

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Solution Overview

Problem

Headphones often make it difficult for users to hear ambient noise or social interactions, requiring loud voices or physical contact to get attention, disrupting the listening experience and social interactions.

Innovation Solution

A computing device dynamically adjusts the volume of audio output based on detected speech, reducing the volume or pausing audio when speech from another entity is recognized, allowing for normal interactions without removing headphones or manually altering the volume.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If headphones output audio at a high volume level, then the audio listening experience is improved, but the user's ability to hear ambient noise and social interactions deteriorates

Engineering Contradiction:
Improveaudio volume levelVSAvoidambient noise perception
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts the audio volume level based on real-time detection of speech and ambient noise characteristics. The volume transitions from a fixed high level to a variable level that responds to environmental conditions, allowing the audio output to adapt seamlessly between immersive listening and social awareness states

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses microphones to continuously monitor ambient audio input and detect speech patterns. This feedback loop enables the system to identify when speech is present and automatically adjust the audio volume accordingly, creating a closed-loop control system that balances audio enjoyment with social awareness

Inventive Principle:
Principle #23Feedback

2Reliability

If a person speaks loudly to get the user's attention, then the user's attention is successfully captured, but the social interaction becomes disruptive and unpleasant

Engineering Contradiction:
Improveattention captureVSAvoidsocial interaction quality
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system proactively detects speech before it becomes necessary for the user to remove headphones or engage in disruptive interactions. By identifying speech patterns in advance, the system preemptively adjusts audio levels to prevent the need for loud shouting or other disruptive attention-seeking behaviors

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system automatically monitors the environment and adjusts audio levels without requiring user intervention. The headphones themselves detect when speech is present and autonomously modify the audio output, eliminating the need for the user to manually pause or lower volume during social interactions

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the user removes headphones to interact with others, then social interaction is enabled, but the audio listening experience is interrupted

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidaudio listening continuity
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The system creates a dynamic listening experience where audio playback continues uninterrupted while automatically adapting volume levels to accommodate social interactions. Users can maintain headphone wear and audio playback continuity while the system handles volume adjustments during conversations

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system ensures continuous audio playback by detecting speech and temporarily lowering volume rather than pausing or stopping the audio. This maintains the continuity of the listening experience while enabling social interaction, allowing users to engage with others without fully interrupting their audio content

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8874448B1Attention-based dynamic audio level adjustment
Publication Date: 2014.10.28 GOOGLE LLC
  • US8874448B1 patent drawing
  • US8874448B1 patent drawing
  • US8874448B1 patent drawing

AI summary

In one example, a technique may include outputting, by a computing device associated with a user and for playback at a first volume level by an audio output device, first audio data, receiving, by the computing device, audio input data, and responsive to determining, by the computing device, that the audio input data includes speech associated with an entity different from the user, determining, by the computing device and based at least in part on the audio input data, whether to output second audio data. The method may also include, responsive to determining to output the second audio data: determining, by the computing device, a second volume level lower than the first volume level, and outputting, by the computing device and for playback at the second volume level by the audio output device, the second audio data.