Headphone Sound Virtualization Using HRTFs and Reflections
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Solution Overview
Problem
Listeners using headphones perceive sound as coming from inside their head, lacking the externalization effect, which can be enhanced by incorporating head-related transfer functions and reflections from acoustically reflective surfaces.
Innovation Solution
A system that utilizes head tracking and head-related transfer functions (HRTFs) to simulate sound reflections from virtual sources, including direct and reflected sounds, adjusting audio signals based on radiation patterns and reflective characteristics of the environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If headphones are used to deliver audio signals, then portability and personal audio delivery are improved, but sound externalization deteriorates (sound perceived as coming from inside head)
Solution Approach 1:
The patent introduces head-related transfer functions (HRTFs) as an intermediary processing layer between the audio source and the listener's ears. HRTFs simulate the acoustic effects of sound traveling through the environment, including head, torso, and ear pinna effects, to create virtual sound sources that appear external to the listener. This mediator transforms the direct headphone signal into a spatially encoded signal that tricks the brain into perceiving external sound origins.
Solution Approach 2:
The patent creates virtual copies of acoustic environments by synthesizing reflected sound paths from virtual sound sources. Instead of requiring physical reflective surfaces, the system generates synthetic reflections that replicate how sound would bounce off walls, ceilings, and other surfaces in a real environment. These copied acoustic paths are then delivered through headphones to recreate the externalization effect of natural listening.
2Loss of information
If HRTFs and virtual sound source simulation are implemented, then sound externalization is improved, but device complexity increases
Solution Approach 1:
The patent pre-calculates and stores head-related transfer functions for various spatial positions and orientations before actual audio playback. HRTF data, which represents complex acoustic transformations, is prepared in advance and organized for rapid retrieval. This preliminary action eliminates the need for real-time computation of HRTFs during audio playback, significantly reducing processing complexity while maintaining high externalization quality.
Solution Approach 2:
The patent implements a hybrid approach where only certain acoustic parameters are processed in real-time while others are pre-computed. Specifically, the system pre-calculates HRTFs and radiation patterns, then applies only the necessary spatial transformations during playback. This partial processing strategy balances computational requirements with externalization quality, avoiding excessive real-time computation while achieving realistic sound externalization.
3Loss of information
If radiation patterns and reflective surface simulations are added, then perceived externalization is improved, but computational requirements increase
Solution Approach 1:
The patent divides the acoustic simulation into separate, independent components: direct sound paths, reflected sound paths, HRTF effects, and radiation patterns. Each component is processed separately and then combined to form the final audio output. This segmentation allows the system to selectively process only the most impactful elements in real-time while pre-computing less time-critical components, reducing overall computational energy requirements.
Solution Approach 2:
The patent utilizes pre-computed parameter sets for radiation patterns and reflective surface characteristics that can be quickly applied during audio processing. Instead of calculating complex acoustic transformations in real-time, the system selects from pre-determined parameter sets based on the virtual sound source position and orientation. This parameter-based approach dramatically reduces computational energy while maintaining accurate externalization effects.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances the perceived externalization of sound by simulating it as originating from external locations, providing a more immersive audio experience.
Implementation Method 1
adjusting the audio signal based at least in part on a head related transfer function (HRTF)
Implementation Method 2
simulating either a first direct sound from the first virtual audio source or a first primary reflected sound from the first virtual audio source off of a first reflective surface
Implementation Method 3
adjusting the audio signal based at least in part on a radiation pattern characteristic of the first virtual sound source
Data Source
AI summary
A system and method for externalizing sound. The system includes a headphone assembly and a localizer configured to collect information related to a location of the user and of an acoustically reflective surface in the environment. A controller is configured to determine a location of at least one virtual sound source, and generate head related transfer functions that simulate characteristics of sound from the virtual sound source directly to the user and to the user via a reflection by the reflective surface. A signal processing assembly is configured to create one or more output signals by filtering the sound signal respectively with the HRTFs. Each speaker of the headphone assembly is configured to produce sound in accordance with the output signal.


