Gaming Headset Sound Classification for Ambient Audio Mixing

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Solution Overview

Problem

Current audio headsets used in computer gaming often overwhelm environmental sounds with multi-channel surround sound, making it difficult for users to hear important sounds from their surroundings, such as conversations or notifications, without having to remove the headset.

Innovation Solution

The integration of far-field microphones and a signal processor in the headset that uses classification and selective mixing of sound sources, employing neural networks to differentiate and amplify environmental sounds, allowing them to be mixed with the media sound in real-time, enabling the user to perceive targeted sounds while maintaining the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If multi-channel surround sound is used in the headset, then the gaming audio experience is enhanced, but environmental sounds are canceled out and become inaudible

Engineering Contradiction:
Improveaudio output intensityVSAvoidenvironmental sound information
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The patent segments the audio signal processing into distinct components: game audio processing and environmental sound processing. The headset separates these two audio streams and processes them independently, allowing selective mixing where environmental sounds can be heard alongside or above game audio, preventing complete cancellation of environmental sounds while maintaining immersive gaming audio

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary signal processing system that acts as a mediator between the game audio and environmental sounds. This intermediary processor selectively mixes and balances the two audio streams, allowing users to hear environmental sounds without completely removing the gaming audio experience, thus resolving the contradiction between enhanced gaming audio and environmental sound awareness

Inventive Principle:
Principle #24Intermediary (Mediator)

2Duration of action of stationary object

If the headset plays media sound continuously, then the gaming audio experience is maintained, but the user cannot hear important environmental sounds without removing the headset

Engineering Contradiction:
Improvecontinuous audio playbackVSAvoidmasking of environmental sounds
Core Design Contradiction:
Duration of action of stationary objectVSObject-affected harmful factors

Solution Approach 1:

The patent implements dynamic audio mixing that continuously adjusts the balance between game audio and environmental sounds. The system dynamically processes audio signals in real-time, allowing environmental sounds to break through the continuous media playback when necessary, enabling users to hear important sounds without removing the headset while maintaining continuous gaming audio

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the audio parameter mixing ratios dynamically based on the detected environmental sound characteristics. When environmental sounds are detected, the system adjusts the mixing parameters to allow these sounds to be heard alongside or above the continuous media playback, preventing the harmful masking effect while maintaining continuous audio output

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10666215B2Ambient sound activated device
Publication Date: 2020.05.26 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10666215B2 patent drawing
  • US10666215B2 patent drawing
  • US10666215B2 patent drawing

AI summary

In device having at least one microphone and one or more speakers, environmental sound may be recorded using the microphone, classified and mixed with source media sound to produce a mixed sound depending on the classification. The mixed sound may then be played over the one or more speakers.