Gaming Headset Audio Control for Overwhelmed Sound Cues

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Solution Overview

Problem

Conventional audio processing in gaming systems fails to effectively manage loud sounds, which can overwhelm important audio cues, hindering the player's experience by drowning out critical sounds such as approaching enemies or vehicles, leading to a less immersive gameplay experience.

Innovation Solution

A method and system that dynamically adjust audio channel levels based on real-time analysis of multiple audio channels, muting or decreasing loud sounds when they overwhelm quieter ones and increasing their volume when they no longer do, to enhance the perceptibility of crucial game sounds, such as sounds from other players or vehicles, by using a gaming headset and audio basestation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If audio channel levels are kept at maximum volume, then the loud game sounds are heard clearly, but important quieter audio cues are overwhelmed and become inaudible

Engineering Contradiction:
Improveaudio volumeVSAvoidaudio cue perceptibility
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The audio processing system dynamically adjusts channel levels in real-time based on the detected audio environment. The system continuously monitors audio signals and modifies gain settings adaptively, transitioning from static volume levels to dynamic level management that responds to changing game conditions and audio events.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies different volume adjustments to different audio channels based on their specific characteristics and importance. Rather than uniformly adjusting all audio, the processor selectively boosts important quiet cues while maintaining or reducing loud sounds, creating localized quality improvements in specific frequency ranges and spatial directions.

Inventive Principle:
Principle #3Local quality

2Device complexity

If conventional audio processing is used, then the system complexity remains low, but the audio cue detection and management capability is insufficient

Engineering Contradiction:
Improveaudio processing systemVSAvoidaudio cue detection
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The audio processing system implements feedback loops where the output of audio analysis feeds back into the gain adjustment process. The processor continuously monitors audio signals, detects important cues, and automatically adjusts channel levels based on this feedback, creating a closed-loop control system that improves detection precision without requiring complex manual configuration.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-adjustment of audio levels without requiring external intervention or complex user configuration. The audio processor automatically identifies important cues, determines appropriate gain adjustments, and implements the changes autonomously, reducing the need for complex setup procedures while improving audio cue management.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20220096934A1Dynamic Control Of Audio In A Wireless Device
Publication Date: 2022.03.31 VOYETRA TURTLE BEACH INC
  • US20220096934A1 patent drawing
  • US20220096934A1 patent drawing
  • US20220096934A1 patent drawing

AI summary

A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.