Gaming Headset Audio Control for Masked Sound Cues

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Solution Overview

Problem

Conventional audio processing in gaming systems fails to effectively manage loud sounds, causing them to overwhelm other important audio cues, which can hinder the player's experience by masking critical game sounds such as opponent actions or approaching vehicles.

Innovation Solution

A method and system that dynamically adjust audio channel levels based on real-time analysis, muting or decreasing loud sounds to enhance the perceptibility of secondary sounds, using a gaming headset and audio basestation to combine multiple audio channels into stereo channels and adjust levels dynamically during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional audio processing is used in gaming systems, then the system structure remains simple, but loud sounds overwhelm and mask critical game sounds

Engineering Contradiction:
Improveaudibility of critical audio cuesVSAvoidaudio processing system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The audio processing system dynamically adjusts the levels of audio channels in real-time during gameplay. The system monitors audio signals and automatically modifies channel levels to ensure critical sounds remain audible, transitioning from static to dynamic processing without requiring complex manual configuration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs feedback mechanisms by continuously analyzing the audio output and using this information to adjust channel levels. The audio processing unit monitors the mixed audio signal and provides feedback control to prevent masking of critical game sounds, creating a closed-loop system that adapts to changing audio conditions.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If audio channel levels are manually adjusted, then critical sounds can be made audible, but the system cannot adapt to changing game conditions in real-time

Engineering Contradiction:
Improvereal-time audio adaptationVSAvoidmanual audio configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The audio processing system performs self-service by automatically analyzing and adjusting audio channel levels without requiring manual user intervention. The system identifies critical game sounds and adjusts their levels autonomously, freeing the user from complex manual audio configuration while adapting to changing game conditions in real-time.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary classification of audio channels into game-related and non-game-related categories before gameplay begins. This pre-processing enables the system to quickly adapt during gameplay by already having organized the audio streams, reducing the computational complexity during real-time operation.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If multiple audio channels are combined into stereo channels, then the output is simplified, but loud sounds on any channel can still overwhelm other sounds

Engineering Contradiction:
Improveperceptibility of secondary game soundsVSAvoidaudio channel management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments audio channels into distinct game-related and non-game-related groups before mixing. By categorizing and managing channels separately, the system can apply different level adjustments to specific game sounds while maintaining the simplified stereo output, preventing loud non-game sounds from overwhelming critical game cues.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The audio processing system applies local quality control by adjusting the level of specific audio channels independently based on their content. Critical game sounds receive enhanced levels locally while non-critical sounds are attenuated, allowing the mixed stereo output to maintain perceptibility of important cues without uniformly increasing all channel levels.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20220096935A1Dynamic Control Of Audio In A Hearing Device
Publication Date: 2022.03.31 VOYETRA TURTLE BEACH INC
  • US20220096935A1 patent drawing
  • US20220096935A1 patent drawing
  • US20220096935A1 patent drawing

AI summary

A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.