Gaming Headset Chat Gain Control With HRTF Voice Separation

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Solution Overview

Problem

Current multiplayer gaming headsets with single-ear microphones limit the gaming experience by reducing positional sound cues to mono, causing voice communication issues due to loud game sound dynamics, and suffer from interference and lack of audible feedback, leading to poor voice intelligibility and increased volume adjustments.

Innovation Solution

A gaming headset system with a controller that adjusts chat-voice volume proportionally to game-audio volume, using an envelope detector and variable-gain stage to maintain audible voice communication, and optocouplers to decouple signals, along with HRTF processing to position chat audio outside the stereo plane, reducing interference and enhancing voice feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a single-ear headphone with microphone is used for voice communication, then one ear is free to hear communication from other players, but positional sound cues are lost because the sound is reduced to a mono signal

Engineering Contradiction:
Improvevoice communication capabilityVSAvoidpositional sound cues
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The invention divides the audio output into separate channels: game audio and chat audio. The chat audio is routed to a single earpiece while game audio is distributed to both earpieces, allowing positional sound cues to be preserved in the game audio channel while voice communication is maintained in the dedicated chat channel.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention adds a spatial dimension to voice communication by using HRTF (Head-Related Transfer Function) processing. This creates a virtual 3D audio space where chat voices are positioned outside the stereo plane, separating them from game sounds in the lateral plane and making them more intelligible.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If the game sound is turned up loud for better gaming experience, then positional sound cues are improved, but the game sound is picked up by the headset microphone and feeds back to other players

Engineering Contradiction:
Improvepositional sound cuesVSAvoidmicrophone feedback
Core Design Contradiction:
Loss of informationVSObject-generated harmful factors

Solution Approach 1:

The invention extracts the chat audio signal from the game audio signal path. By providing a separate chat audio output that is mixed with the player's voice and routed to a dedicated chat earpiece, the system prevents game sound from being picked up by the microphone while maintaining clear voice communication.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The invention introduces an intermediary processing stage that separates game audio and chat audio signals. The chat audio is processed through a dedicated path with separate volume control and routing, acting as a mediator between the game audio system and the microphone, preventing feedback while maintaining communication quality.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the chat volume is set for comfortable level during normal game passages, then voice communication is clear, but the chat cannot be heard over the loud game sound when dynamic game passages occur

Engineering Contradiction:
Improvevoice communication comfortVSAvoidvoice intelligibility during dynamic passages
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The invention implements dynamic chat volume control that automatically adjusts chat audio levels based on game audio levels. During intense game passages with loud sound effects, the chat volume is automatically increased to ensure intelligibility, while during normal passages it maintains a comfortable level. This eliminates the need for manual volume adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses the game audio signal as feedback to automatically control chat volume levels. When game audio levels increase during dynamic passages, the chat volume is proportionally increased to maintain intelligibility, creating a closed-loop system that adapts to game conditions without user intervention.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system ensures clear and intelligible voice communication during intense game moments without affecting the gaming experience, reduces interference, and allows players to hear their own voice, maintaining balanced volume levels and improving voice separation from game sounds.

Implementation Method 1

Another problem is that the wired connection between the game controller devices and the headphones can cause an interference signal to enter the ground connection on the headphones, which in the case of wireless headphones can inadvertently cause the wireless signal to either diminish in intensity or disappear altogether due to the overwhelming effect of the digital noise interference entering from the connection between the headphones and the game controller device

Methodology Applied
Scientific EffectOptical coupling: Opto-hydraulic Effect

Implementation Method 2

A gaming headset system with a controller that adjusts chat-voice volume proportionally to game-audio volume, using an envelope detector and variable-gain stage to maintain audible voice communication

Methodology Applied
Scientific EffectEnvelope detection:

Implementation Method 3

A gaming headset system with a controller that adjusts chat-voice volume proportionally to game-audio volume, using an envelope detector and variable-gain stage to maintain audible voice communication

Methodology Applied
Scientific EffectVariable gain amplification:

Implementation Method 4

along with HRTF processing to position chat audio outside the stereo plane, reducing interference and enhancing voice feedback

Methodology Applied
Scientific EffectHead-related transfer function processing:

Data Source

PatentUS10695668B2Headphone system for computer gaming
Publication Date: 2020.06.30 VOYETRA TURTLE BEACH INC
  • US10695668B2 patent drawing
  • US10695668B2 patent drawing
  • US10695668B2 patent drawing

AI summary

A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.