Wearable Headset Display With Voice and Motion Control
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Solution Overview
Problem
Existing portable devices with high-resolution displays face challenges in replicating a large format visual experience due to physical size limitations, and there is a need for intuitive control methods beyond traditional input mechanisms.
Innovation Solution
A wearable headset computer that utilizes voice, head motion, and hand gesture inputs to navigate and control a 3-D virtual space, incorporating a microdisplay, light source, and camera for enhanced vision and remote control capabilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If a large format display is used to provide high-resolution visual experience, then the visual quality is improved, but the device size and portability deteriorate
Solution Approach 1:
The patent transitions from traditional 2D display planes to a 3D virtual environment, allowing users to navigate and interact with content in three-dimensional space. This dimensional change enables a large format visual experience to be achieved within a compact wearable device by creating depth and spatial arrangement of virtual objects rather than relying on physical display area expansion
Solution Approach 2:
The system creates a virtual copy of a large format display environment within the 3D virtual space, allowing users to experience large format visuals through virtual representation rather than physical display hardware. The microdisplay renders this virtual environment, providing the illusion of a much larger visual space
2Measurement precision
If traditional input mechanisms are used to control the device, then the control precision is improved, but the ease of operation deteriorates due to requiring manual dexterity
Solution Approach 1:
The patent replaces traditional mechanical input mechanisms (buttons, keyboards, touchscreens requiring manual dexterity) with voice recognition and head tracking systems. These systems use acoustic and optical fields instead of mechanical interaction, allowing users to control the device through speech commands and head movements, thereby improving ease of operation while maintaining control precision through voice and motion detection capabilities
Solution Approach 2:
The system incorporates automatic voice recognition and head tracking capabilities that operate without requiring manual intervention. The device automatically detects and processes voice commands and head movements, providing hands-free control that improves ease of operation while maintaining precision through automated detection and interpretation of user intent
Data Source
AI summary
A wireless hands-free portable headset computer with a micro display arranged near but below a wearer's eye in a peripheral vision area not blocking the wearer's main line of sight. The headset computer can display an image or portions of an image, wherein the portions can be enlarged. The headset computer also can be equipped with peripheral devices, such as light sources and cameras that can emit and detect, respectively, visible light and invisible radiation, such as infrared radiation and ultraviolet radiation. The peripheral devices are controllable by the wearer by voice command or by gesture. The headset computer also can be broken down into component parts that are attachable to another article worn by an individual, such as a helmet or respirator mask.


