Headset Voice Morphing Based on Player Character Assignment

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Solution Overview

Problem

Conventional gaming audio processing systems fail to effectively configure headset voice morphing based on player assignment, leading to suboptimal gaming experiences.

Innovation Solution

Implementing a voice morph controller in gaming headsets and audio basestations that automatically adjust player voice to match predefined audio profiles of game characters based on player assignment, utilizing parameter settings stored locally or retrieved from a centralized database.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If voice morphing is manually configured by users, then customization flexibility is improved, but user operation complexity and time consumption increase

Engineering Contradiction:
Improvevoice morph customizationVSAvoidconfiguration process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically detects the player's assigned game character and retrieves the corresponding voice morph parameters without requiring manual user configuration. The voice morph controller autonomously matches the player's in-game character to the appropriate audio profile, eliminating the need for users to manually search and select voice settings.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Voice morph parameters for various game characters are pre-configured and stored in the system database before gameplay begins. When a player is assigned a character, the corresponding pre-prepared voice morph settings are automatically applied, eliminating the need for real-time configuration during gameplay.

Inventive Principle:
Principle #10Preliminary action

2Speed

If voice morph parameters are stored locally in the headset, then access speed is improved, but device complexity and memory requirements increase

Engineering Contradiction:
Improveparameter retrieval speedVSAvoidheadset storage capacity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system implements a hierarchical storage structure where commonly used voice morph parameters are cached locally in the headset for immediate access, while the complete parameter database is maintained on the game console or server. This nested approach allows fast local retrieval for active characters while maintaining comprehensive storage capacity in the larger external system.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Ease of operation

If voice morphing is automatically applied based on player assignment, then user experience is improved, but loss of user control over voice settings increases

Engineering Contradiction:
Improveautomatic configurationVSAvoiduser preference control
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system provides feedback mechanisms that allow users to review and adjust automatically applied voice morph settings. Users can access and modify voice parameters through the game interface or headset controls, ensuring that automatic configuration serves as a convenient default rather than a restrictive constraint.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250296003A1Configuring Headset Voice Morph Based on Player Assignment
Publication Date: 2025.09.25 VOYETRA TURTLE BEACH INC
  • US20250296003A1 patent drawing
  • US20250296003A1 patent drawing
  • US20250296003A1 patent drawing

AI summary

Methods and systems are provided for adaptively modifying audio associated with a user. In a system that includes an audio output component configured to provide output audio to a user of the system, a reference audio is selected and one or more voice control settings are determined for adjusting a voice of the user, with at least one voice control setting is determined based on the reference audio, and based on the one or more voice control settings, a user audio associated with the user is modified. The reference audio may be processed in the system to determine at least one voice control setting. The voice control settings may include parameters relating to one or more of audio pitch, audio intensity, and audio tone.