Health Game Platform Converting Behavior Data to Gaming Parameters

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Solution Overview

Problem

Current healthcare management systems fail to engage individuals in a fun and interactive way, lacking in entertainment value and tailored solutions, leading to ineffective health promotion and management.

Innovation Solution

The development of a lifestyle-reward health game platform that converts participant health behavior data into gaming parameters, providing immersive experiences with tailored feedback and rewards, linking real-world activities to virtual outcomes to promote healthy lifestyle choices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional health management systems are used, then health information can be collected and analyzed, but the systems fail to engage individuals in a fun and interactive way, lacking entertainment value

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a game engine as an intermediary layer between the health management system and the user. This game engine translates health data into engaging game scenarios, quests, and rewards, making the system both entertaining and effective at promoting healthy behaviors without requiring complex user interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates virtual copies of real-world health activities within a game environment. Users' real health behaviors (steps, diet, exercise) are copied and represented as in-game actions and achievements, allowing users to engage with their health data in an entertaining virtual world while maintaining the seriousness of health management

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If generic health guidelines are provided for the masses, then broad health recommendations can be given, but the guidelines are not tailored to individual needs and may not be appropriate for certain individuals

Engineering Contradiction:
ImprovepersonalizationVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies local quality by tailoring health recommendations and game scenarios to each user's specific health profile, preferences, and goals. Instead of uniform guidelines, the system dynamically adjusts content based on individual characteristics such as age, health conditions, fitness level, and personal interests, ensuring each user receives personalized guidance

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements dynamics by continuously adapting health recommendations and game content as users progress. The game engine dynamically adjusts difficulty levels, quest types, and reward structures based on user performance and changing health data, making the personalization experience evolving rather than static

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If health risk assessments ask many questions to calculate real age, then comprehensive health evaluation can be performed, but consumers find the process tedious and the guidelines written for masses not suitable for individuals

Engineering Contradiction:
Improvehealth assessment accuracyVSAvoidassessment time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-calculating health metrics and creating initial health profiles using minimal user input. Rather than requiring extensive questionnaires upfront, the system uses available data and makes initial assessments, then refines accuracy over time as more user data becomes available through gameplay and health tracking

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops where health assessment results are immediately fed back into the game experience. Users receive real-time feedback on their health progress through game mechanics, and this feedback is used to dynamically adjust future assessments and recommendations, reducing the need for repetitive lengthy questionnaires

Inventive Principle:
Principle #23Feedback

4Productivity

If lifestyle-reward health games are implemented, then individual engagement and motivation are improved, but the system requires conversion of health behavior data into gaming parameters

Engineering Contradiction:
Improvehealth behavior changeVSAvoiddata conversion complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game engine serves multiple functions simultaneously: it acts as a data processing system that converts health metrics into game parameters, a reward system that motivates behavior change, and an entertainment platform that engages users. This multi-functionality reduces the need for separate complex systems for each purpose

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8714983B2Multi-player role-playing lifestyle-rewarded health game
Publication Date: 2014.05.06 ACCENTURE GLOBAL SERVICES LTD
  • US8714983B2 patent drawing
  • US8714983B2 patent drawing
  • US8714983B2 patent drawing

AI summary

Embodiments of the invention provide apparatuses, computer media, and methods for supporting lifestyle-reward health games, in which execution is altered based on health behavior of the participant. Input data indicative of the health behavior is obtained and converted into a gaming parameter. The gaming parameter is applied to the lifestyle-reward health game in order to alter the execution of the lifestyle-reward health game. A reward parameter for the participant may be determined based on a utility function, and the reward parameter is invoked when the participant is playing the life-reward health game. Feedback to the participant may be incorporated during the execution of the lifestyle-reward health game, where the feedback is indicative of the participant's health behavior. An avatar may be depicted during execution of the lifestyle-reward health game to illustrate a predicted health condition, in which the depiction is altered by changing the timeframe of the predicted health condition.