Heart Rate-Triggered Computer Game Clip Recording

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Solution Overview

Problem

Existing computer gaming systems require manual input to initiate recording of game clips, which can be inconvenient for gamers.

Innovation Solution

A system that uses biometric signals, such as heart rate, to automatically commence and terminate recording of computer games based on predefined thresholds, providing a more intuitive and hands-free recording mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual input is required to initiate recording, then recording control is precise and intentional, but ease of operation deteriorates as gamers must interrupt gameplay to start/stop recording

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects player engagement through biometric sensors (heart rate, galvanic skin response) and autonomously triggers recording without requiring manual user input. The recording system serves itself by using physiological data to determine when to capture gameplay moments, eliminating the need for gamers to press buttons or interrupt their gameplay.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical button presses with physiological signal detection. Biometric sensors measure heart rate and galvanic skin response to automatically trigger recording, substituting the mechanical interaction model with a physiological signal-based control model that is more intuitive and hands-free.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Extent of automation

If biometric sensors are integrated into the controller, then automation extent improves through automatic recording trigger, but device complexity increases due to additional electrical components

Engineering Contradiction:
Improveextent of automationVSAvoiddevice complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The game controller is designed to perform multiple functions: it serves as both a gameplay input device and a biometric sensing device. The same controller that receives button presses and stick inputs also contains electrical contacts that measure galvanic skin response and heart rate, allowing one device to fulfill multiple roles without requiring separate dedicated sensors.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines the biometric sensing functionality with the existing game controller structure. Electrical contacts are integrated into the controller body, bridge, or handles, merging the recording trigger system with the gameplay control system into a single unified device that reduces overall system complexity.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables automatic and context-aware recording of game clips, capturing moments of high engagement or relaxation without user intervention, and provides heat maps for analysis of player interaction, enhancing gaming experience and data insights.

Implementation Method 1

The first electrical component provides a reference voltage and the second electrical contact provides a pulse indication voltage

Methodology Applied
Scientific EffectElectrical signal detection: Conduction (electrical)

Data Source

PatentUS20250325901A1Use of biometric signal to trigger recording of computer game clip
Publication Date: 2025.10.23 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250325901A1 patent drawing
  • US20250325901A1 patent drawing
  • US20250325901A1 patent drawing

AI summary

When a gamer's sensed heart rate or other biometric indicator indicates that the gamer is excited or otherwise that an interesting part of a computer game is commanding the gamer's attention, a clip of the game is automatically recorded. A heat map of heart rate may be presented to the gamer showing the gamer his reactions as he moves around the game space. Also, a specific heart rate capture mechanism on a game controller is presented.