Hidden-Card Attribute Wagering for Accessible High-Volatility Casino Play

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Solution Overview

Problem

Casinos need new games that are accessible to inexperienced players, provide increased volatility and opportunities to affect the game outcome, and enhance player chances of winning, while also increasing revenue through higher game play rates without deterring patrons with high prices or low payouts.

Innovation Solution

A modular casino gaming system and method that allows players to wager on card attributes, with one card displayed face up and all losing wagers taken, and all winning wagers paid according to odds, optionally integrated as a side game enhancement or using non-standard cards, to increase game volatility and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If new games with increased volatility and player influence are introduced, then player enjoyment and engagement improve, but game complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct phases: initial card dealing, player wagering on unknown cards, revealing cards one by one, and payout settlement. This segmentation allows players to understand and engage with specific game aspects without being overwhelmed by the entire game mechanics at once.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game system can be applied as a standalone game or as a side bet enhancement to existing card games like blackjack. The modular design allows the same core mechanics to serve multiple purposes and be integrated into different gaming contexts, increasing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If game rules are simplified for inexperienced players, then accessibility improves, but player influence and volatility decrease

Engineering Contradiction:
ImproveaccessibilityVSAvoidplayer influence
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Players are given the option to make additional wagers beyond the basic game play. They can wager on specific card attributes (suit, rank, color) of unknown cards, allowing experienced players to exert more influence and engage with greater volatility while maintaining simple base game rules for accessibility.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The unknown cards serve as an intermediary element that bridges simple gameplay with player influence. Players wager on attributes of these hidden cards, adding a layer of strategy and prediction that increases engagement without complicating the core game mechanics visible to all players.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the number of games played is increased to boost revenue, then casino profitability improves, but game quality and player enjoyment may deteriorate

Engineering Contradiction:
Improvegame play rateVSAvoidgame quality
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The game is designed to be played rapidly with continuous action. Cards are dealt, wagers placed, and results determined in quick succession, allowing high game play rates without sacrificing quality. The streamlined mechanics enable quick resolution while maintaining player engagement through the optional wagering layer.

Inventive Principle:
Principle #20Continuity of useful action

4Quantity of substance

If game price is increased to boost revenue, then casino income per game improves, but number of patrons decreases

Engineering Contradiction:
Improverevenue per gameVSAvoidpatron accessibility
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The betting structure is dynamic and flexible. Players can choose to place only the mandatory wager for basic play, or add optional wagers on card attributes based on their confidence and strategy. This dynamic pricing allows the game to accommodate both casual players and high-rollers, maximizing revenue potential across different patron segments.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260057747A1Casino system and method for conducting card game
Publication Date: 2026.02.26 COMMERFORD MERCY
  • US20260057747A1 patent drawing

AI summary

This present disclosure relates generally to an improved wagering system and method of use thereof. More specifically, this invention relates to a unique and novel implementation permitting wagers on the unknown attributes of a hidden card. Other improvements in the design and implementation of the gaming system are also included in this disclosure