Hidden Image Game Piece with Concealing Layer for Gaming Systems

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Solution Overview

Problem

Conventional gaming machines lack innovative methods to effectively reveal hidden images and symbols, which can enhance player engagement and suspense during gameplay.

Innovation Solution

A gaming system that includes a display unit, a game piece dispenser, and an identification input device, where the controller generates images, determines game outcomes, and uses trigger events to reveal hidden images on game pieces by cooperating with concealing images, allowing players to uncover them.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional gaming machines use mechanical masks, electronic masks, or image manipulations to hide objects, then the suspense and player enjoyment are enhanced, but the player's involvement in the game play experience is reduced

Engineering Contradiction:
Improvehidden image visibilityVSAvoidplayer involvement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The game piece is designed with a self-revealing mechanism where the hidden image automatically becomes visible when the game piece is inserted into the gaming machine. The concealing image layer is positioned to cover the hidden image during storage, but automatically moves away upon insertion, allowing the player to discover the hidden image themselves without external assistance, thus maintaining suspense while enhancing player involvement

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The concealing image layer is pre-positioned on the game piece to cover the hidden image before the player interacts with the machine. This preliminary concealment creates suspense, and the automatic revelation mechanism ensures that the hidden image is revealed at the precise moment of insertion, optimizing both the suspense element and the player's active participation in the revelation process

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the hidden image is completely concealed on the game piece, then suspense is increased, but the player cannot verify or interact with the hidden content

Engineering Contradiction:
Improvehidden image concealmentVSAvoidhidden image detection
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The concealing image layer serves as an intermediary element that temporarily hides the hidden image on the game piece. This layer is designed to be removable or movable, acting as a mediator between the hidden image and the player's view. When the game piece is inserted into the gaming machine, this intermediary layer automatically moves away, allowing the hidden image to be detected and verified by the player, thus balancing suspense with detectability

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7597619B2Gaming method and system with a hidden image game piece
Publication Date: 2009.10.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US7597619B2 patent drawing
  • US7597619B2 patent drawing
  • US7597619B2 patent drawing

AI summary

A gaming method and system includes determining if at least one first trigger event has occurred, dispensing at least one game piece if the at least one trigger event has occurred, the at least one game piece having at least one hidden image and at least one concealing image disposed thereon, the at least one concealing image limiting the visibility of the at least one hidden image, determining if a second trigger event has occurred, receiving at least one identifier associated with the at least one game piece if the second trigger event has occurred, determining a payout according to the at least one identifier, and causing a display unit to generate a reveal pattern, the reveal pattern cooperating with the at least one concealing image of the at least one game piece to make the at least one hidden image visible if the second trigger event has occurred.